The First Room

On ZFRR, the Buried First Room is Processing, the rusty metal mining building on the lip of the Rift where every game starts. A walkway runs around a sunken pit with a railing and a large rock in the middle, and the four players spawn on that walkway. One side has no wall at all: it looks out over the Rift, the “big hole in the earth” the characters comment on as soon as the game begins.
The room holds two wall buys, the Olympia on the east wall and the M14 on the south wall, both at 500 points, and three boarded windows, two on the east wall and one on the west wall. There is no door to buy: the way out is a hole in the west walkway, where the floor has given way under the LSAT catwalk, and it drops into the tunnel where Quick Revive stands. Up a broken staircase, a catwalk carries the LSAT for 2000 points; the catwalk collapses a few seconds after you land on it and drops you underground. Down in the pit is the spot where the NAV Table is built for the Easter egg.
The records standing today, solo to four players, are shown next to this article, and the Buried leaderboard lists every run with its video. It is split into three boards, following the rulesets kept on B2:

Classic
The players stay on the floor they spawn on in Processing. Dropping into the first hole towards Quick Revive, buying the LSAT and the Ray Gun wall-buy Persistent Upgrade are all banned.

Quick side
The players must drop into the Quick Revive area as soon as they gain control, and stay in the room with the Quick Revive machine and the caves next to it. Falling further down to the Barn, the LSAT and the Ray Gun upgrade are banned.
Ray Gun
The same room and the same rules, except that the Ray Gun wall-buy Persistent Upgrade is allowed: the Olympia on the wall then hands out a Ray Gun for 500 points. B2 made it a separate board in its April 2023 vote.
On every board, reconnecting to keep the Juggernog Persistent Upgrade past round 14 is not allowed.

































