Six perks
Ascension brought two new perks, PhD Flopper and Stamin-Up, and dropped Double Tap. Mule Kick came later, with an update in 2011. Every machine waits for the power, except Quick Revive in solo, and every one of them is a target for the Space Monkeys.
| Perk | Price | Where |
|---|---|---|
| Quick Revive | 1500 (500 in solo) | Centrifuge room, lower floor (First Room) |
| Juggernog | 2500 | Down the stairs from the MPL room, next to the PM63 |
| Speed Cola | 3000 | By the pad of lander Б, near the M16 and the Sickle |
| PhD Flopper | 2000 | By the pad of lander Д, with the frag grenades |
Stamin-Up | 2000 | Near the pad of lander Ф and the AK-74u, by a Box spot |
| Mule Kick | 4000 | Under the Speed Cola room, next to a barrier |
Quick Revive
Revives teammates faster in co-op. In solo, it costs 500 and gives an extra life, three times at most, and works before the power is on.
Juggernog
Raises health from 100 to 250.
Speed Cola
Faster reloads.
PhD Flopper
No more fall damage and no damage from your own explosives. Diving to prone from a height sets off an explosion around you.
Stamin-Up
Faster movement and longer sprints, useful on a map this big when a machine is under attack across the map.
Mule Kick
A third weapon. It was patched into Ascension and the other maps in 2011, and on PC and consoles it only appears when the game is connected online.

Stamin-Up
