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Thundergun, model render, Call of Duty Black Ops Zombies

Ascension:
Weapons

Every weapon of Ascension: the M14 and Olympia of the First Room, the wall buys and their prices up to the Sickle, the Gersh Device, the Matryoshka Dolls, the Thundergun and the Ray Gun, the Mystery Box list and the Death Machine power-up.

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Starting loadout

Every game of Ascension starts with the M1911, the knife and two frag grenades. The tactical slot starts empty: it is filled by the Gersh Device or the Matryoshka Dolls, both from the Mystery Box, and a player holds one kind or the other, never both.

Wall buys

WeaponPriceWhere
M14 semi-automatic rifle, menu render, Call of Duty Black Ops ZombiesM14500Centrifuge room, lower floor, facing the lunar lander (First Room)
Olympia double-barrelled shotgun, menu render, Call of Duty Black Ops ZombiesOlympia500Centrifuge room, on the balcony (First Room)
MPL1000Bottom floor of the laboratories, next to the centrifuge room
PM631000In the Juggernog room
MP5K1000By PhD Flopper, near lander Д, next to a door
AK-74u1200Near Stamin-Up
M16 burst rifle, menu render, Call of Duty Black Ops ZombiesM161200Next to Speed Cola
Stakeout pump-action shotgun, menu render, Call of Duty Black Ops ZombiesStakeout1500First floor of the power building, below the power switch
Claymore mine, menu render, Call of Duty Black Ops ZombiesClaymore1000Near lander Ф, by the burning barrels
Frag grenade, menu render, Call of Duty Black Ops ZombiesFrag grenades250Near lander Д, by PhD Flopper
Sickle melee weapon, render, Call of Duty Black Ops ZombiesSickle3000Off a chalkboard next to the pad of lander Б, near Speed Cola

The M14 and the Olympia, a semi-automatic rifle and a double-barrelled shotgun, are the two wall buys of the First Room. The Sickle replaces the Bowie Knife as the stronger melee weapon.

Wonder weapons

Gersh Device, model render, Call of Duty Black Ops Zombies

Gersh Device

Three come from one Box pull. Thrown, it opens a small black hole that pulls in the zombies of the map and kills them on contact, for 50 points each. A player who jumps or dives in is teleported to a random spot. Space Monkeys go through it unharmed and come out elsewhere.

Matryoshka Doll grenade, model render, Call of Duty Black Ops Zombies

Matryoshka Dolls

A cluster grenade. The doll explodes, scatters smaller dolls, and explodes four times in all, killing almost anything it touches. Space Monkeys cannot throw them back.

Thundergun, side render, Call of Duty Black Ops Zombies

Thundergun

The air cannon of Kino der Toten, from the Box. Each blast kills or throws back everything in front of it; Pack-a-Punched, it becomes the Zeus Cannon. Space Monkeys flip away from the first blast.

Ray Gun

From the Box. Pack-a-Punched, it becomes Porter’s X2 Ray Gun, one of the weapons the Easter egg asks for.

Mystery Box

950 points a spin. The Box starts in the power room and can move to five other spots, one of them in the corner of the centrifuge room. It holds:

TypeWeapons
PistolsCZ75, CZ75 Dual Wield, Python
Submachine gunSpectre
RiflesFN FAL, G11 with Low Power Scope, FAMAS, AUG with Swarovski Scope, Commando, Galil
ShotgunsHS-10, SPAS-12
SnipersDragunov, L96A1
Machine gunsRPK, HK21
SpecialBallistic Knife, Crossbow, China Lake, M72 LAW
Wonder weaponsRay Gun, Thundergun, Gersh Device, Matryoshka Dolls

The Thundergun, the Crossbow, the Ballistic Knife and the Matryoshka Dolls are limited: only one player can hold each at a time.

Death Machine

The Death Machine is a power-up on Ascension: whoever picks it up holds a minigun with unlimited ammo for 30 seconds. Finishing the Easter egg gives every player one for 90 seconds. In a First Room game, it only drops in solo once Quick Revive has been bought.

First Room

With the doors closed, the arsenal comes down to the starting M1911, the M14 and the Olympia, plus the knife and the frag grenades. The Box starts in the power room, out of reach, and only moves after someone uses it, so its spot in the corner of the room stays empty. The Sickle and every other wall are behind the doors.