The weapons of Der Riese: Declassified: the wall buys of the factory, the World War II arsenal of the Mystery Box with every Pack-a-Punch name, the Wunderwaffe DG-2, the barrels of the upgraded grenades and the Simian Bombs quest.
Every game of Der Riese: Declassified starts with the M1911, the knife and Stielhandgranates, the German stick grenades of World at War, whose model was made by Killer Potato. All the weapons of the map are Second World War weapons, rebuilt and rebalanced from World at War, Call of Duty: WWII and Black Ops III ports, from a base by TheSkyeLord.
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Wall weapons
The guides place these weapons on the walls. No source gives their prices on this map.
Weapon
Where
Pack-a-Punched
Kar98k
No guide places it
Armageddon
Gewehr 43
Spawn
G115 Compressor
M1A1 Carbine
Spawn, by a window
Widdershins RC-1
M1897 Trench Gun
Animal Testing Laboratory
Gut Shot
MP40
Teleporter Z-A room
The Afterburner
Thompson
Furnace room, left of the spawn
Gibs-O-Matic
Double-Barreled Shotgun
A wall near a window with a red barrel
24 Bore Long Range
Type 100
A wall next to a room with a red barrel
1001 Samurais
Bowie Knife
Under a lamp above a doorway
—
Bouncing Betty
Wall buy, fixed by the patch of October 29, 2020
—
Stielhandgranate
Grenade wall buy
—
The places come from the guides: Ayyden’s written guide (Trench Gun, Thompson, Bowie Knife), Chole (M1A1 Carbine in the spawn, Thompson on the way to the power), Not So Serious Gaming (MP40 by Teleporter Z-A) and the French guide of konibreeki (Double-Barreled Shotgun, Type 100). Phoenix’s showcase also includes the STG-44 and the FG42 right after the wall weapons, but no source says whether they are on a wall or in the Mystery Box: they are listed with the Box below.
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Mystery Box
Phoenix’s showcase of January 2026 shows the other weapons of the map, with their Pack-a-Punch names. No guide places them on a wall, so they are listed here as Mystery Box weapons. Monkey Bombs are very rare in the Box: Ayyden spent about 40,000 points each time to get them during tests.
Weapon
Pack-a-Punched
Ray Gun
Porter’s X2 Ray Gun
Panzerschreck
Longinus
Walther Automatic
Toggle Locked
Grossfuss
Horn-894 +
EMP44
Electromagnetic Spectrum
BAR
The Widow Maker
MG42
Barracuda FU-A11
AS-44
The Bear
Sawed-Off Double-Barreled Shotgun
The Snuff Box
Arisaka
The Eviscerator
Volkssturmgewehr
VG115
PTRS-41
The Penetrator
P38
Fuhrer’s Guard
P38, dual wield
Hansel and Gretel
PPSh-41
The Reaper
ITRA Burst
B115 Generator
Enfield No. 2
.2 Plus 1 K1L-u
M2 Flamethrower
FIW Nitrogen Cooled
Browning M1919
B115 Accelerator
STG-44
Spatz-447+
FG42
420 Impeller
Monkey Bomb
Upgraded through a quest (Simian Bombs)
Wunderwaffe DG-2
Wunderwaffe DG-3 JZ
The starting M1911 becomes the Mustang & Sally. On ZFRR, using the Teleporter Overload trick to get a guaranteed Wunderwaffe from the Box is not allowed.
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Wonder weapons
Wunderwaffe DG-2
The lightning gun of Der Riese, back in the Mystery Box. It chains electricity from zombie to zombie. Pack-a-Punched, it becomes the Wunderwaffe DG-3 JZ.
Wunderwaffe DG-Scharfschütze
The new wonder weapon of the map: a scoped Wunderwaffe, built at a workbench from two halves found in the main quest. Pack-a-Punched, it becomes the Wunderwaffe DG-Funkenschütze.
Ragnarok DG-5
The gravity spikes of Black Ops III, a buildable in three parts.
One of the barrels, seen through a hole in a wall outside the map.
Red explosive barrels hide behind windows all around the factory. Blowing them all up with grenades gives the upgraded grenades: much more damage, a wider blast and a red glow. Ayyden’s guide says they kill in one hit until round 28, and that grenades can no longer be bought from the wall afterwards.
In the spawn, outside the window closest to the stairs that go up, next to a bear shadow.
Outside the spawn on the right, near the door to the Animal Testing Laboratory: two barrels behind the window.
Inside the Animal Testing Laboratory, in the window left of the Trench Gun.
Inside the Animal Testing Laboratory, behind the first window on the right.
In the room right of Teleporter Z-B, behind the main window.
Outside the balcony of Teleporter Z-B: two barrels.
In the tunnel under Quick Revive, deep behind the window.
That makes seven throws and nine barrels for Ayyden and Not So Serious Gaming, who count two barrels at two of the spots; Chole and the other guides speak of seven barrels. The blast of the Wunderwaffe and of the DG-Scharfschütze is delayed and does not always set them off. A horn sounds when the last one explodes. The patch of October 30, 2020 fixed the grenade wall buy, which replaced upgraded grenades with normal ones.
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Simian Bombs
The Simian Bombs are upgraded Monkey Bombs, which Tinhorn compares to the upgraded Monkey Bombs of Gorod Krovi.
The furnace
Its iron door opens on the fire where the Monkey Bomb is thrown.
Get Monkey Bombs from the Mystery Box.
Kill zombies with them until a warping sound and a monkey chime play. Ayyden and Tinhorn count 30 kills; Chole, Dog Catcher, Flapix and the French Steam guide give about 50.
Go to the furnace of the room under Teleporter Z-B, by Mule Kick and the Thompson, where distorted monkey music plays.
Throw a Monkey Bomb into the furnace, which ignites, then pick up the Simian Bombs when they come back out.