The First Room

On ZFRR, the Revelations First Room is the House, the starting area: what is left of Doctor Monty’s house and its yard, broken off and floating in Agartha. It is not the Nacht der Untoten building, which is a separate hub behind a portal. The players appear in the yard with 500 points, an MR6, the knife and frag grenades. The area is spacious, with room to run, but it is long and fairly linear: players can mostly move in one direction and back.
Three ways lead out, and a First Room game uses none of them: the debris on the left, 500 points, down to the jump pad to the Origins trenches; the debris on the right, 750 points, down to the jump pad to Shangri-La; and the church at the end of the yard, whose portal leads to Nacht der Untoten once the Corruption Engine in front of it has been overridden.

RK5
500 points, a three-round burst pistol on the wall of the starting area.

Sheiva
500 points, a slow, accurate semi-automatic rifle, also in the starting area.
Those are the only two wall buys of the House, the same pair every original Black Ops III map puts at the spawn.

The GobbleGum machine
To the right of the debris that leads to Origins. The ZFRR board for this map is played without GobbleGums.
Quick Revive
The only perk of the House, right in front of the house. 500 points in solo, 1500 in co-op.
The Corruption Engine
One of the four engines of the map, in front of the church. Overriding it costs 500 points and means holding off a small horde for about 30 seconds; it then opens the church portal to Nacht der Untoten.
The Mystery Box spot
A Box location sits right next to where the players appear, but it is never the starting spot, and with the doors closed nobody can reach the Box to move it. In practice the First Room has no Mystery Box.
The broken truck
Parked in front of the players at the start. In a game hosted by someone who has finished A Better Tomorrow, a spark hums in its headlight, used much later for Takeo’s katana.
The tombstones
Two floating islands on the left of the yard carry four graves with the names of the Origins crew, the first step of the main quest.
There is no trap in the House: the two traps of the map are in the Verrückt and Origins sections. Zombies climb into the yard through windows around it. Margwas start to come between rounds 11 and 13 and the first Panzersoldat between rounds 18 and 21 on this map.
The records standing today, solo to four players, are shown next to this article, and the Revelations leaderboard lists every run with its video. Revelations has a single board, and its rules are short:
Doors closed
Reach the highest round possible without opening any door. No glitch or exploit is allowed, and every round must be played in full.
No GobbleGums
The board is played without gums, and each player has to show their gum loadout before, during or after the game.
Crawl Space in co-op
The one exception. In co-op games, the Crawl Space gum is allowed to set up a crawler, a zombie left alive so the players can rest between rounds.
Video
The full game must be on video. In co-op, each player who does not appear in the lobby before or after the game needs their own point of view. A Twitch broadcast must be saved as a highlight, a YouTube video public or unlisted.





















