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The Beast of Shadows of Evil, Shadows of Evil, Call of Duty Black Ops III Zombies

Shadows of Evil:
The Beast and the Districts

The Beast of Shadows of Evil: 25 seconds, three uses in solo and one in co-op, shock, melee, grapple. The starting alley, the fuse boxes that open the stairs, the Junction, the Canals, the Waterfront, the Footlight district, the Tram and the Rift.

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The Beast

The four characters of Shadows of Evil carry the Mark of the Beast on their hand. At one of the pedestals with a purple flame spread around the map, a player can awaken the curse and turn into the Beast, a tentacled creature that the zombies ignore. The Beast is not like the Afterlife of Mob of the Dead: it is not reached by going down, and the end of the timer does not down the player. Once it is over, the player comes back to the pedestal they used.

The blue Mark of the Beast icon shown when a Beast use is available, Shadows of Evil, Call of Duty Black Ops III Zombies

Charges

In solo a player holds up to three Beast uses, in co-op only one. Each new round gives one back. The Beast icon at the bottom of the screen is blue when a use is available.

Duration

25 seconds. Each melee, hit or miss, takes 3% of the bar, and a player can go back to human form at any time.

Shock

The main attack powers fuse boxes and paralyses zombies for a moment. Held down, it charges into a chain of electricity.

Melee

Kills a zombie in one hit and breaks the chained doors and crates marked for the Beast.

Grapple

Pulls the Beast up to the grapple points above the streets, to reach ledges, rooftops and the ritual items.

Revive

A Beast revives a teammate 75% faster than normal, and the revive ends the Beast at once.

Kills made in Beast form give no points and do not count toward the end of the round.

The starting alley

The game starts in the alley of Easy Street, the First Room of the ZFRR board. Its only door for sale is the folding gate to the Junction, 500 points. The alley already holds several things that only the Beast can reach.

The Beast pedestal with its purple flame in the starting alley, Shadows of Evil, Call of Duty Black Ops III Zombies

The Beast pedestal

In the alley, against a wall, close to the spawn.

The Summoning Key in its broken crate on the truck by the Junction gate, Shadows of Evil, Call of Duty Black Ops III Zombies

The Summoning Key crate

A chained crate on the back of the truck to the left of the RK5. A Beast melee opens it.

The Quick Revive machine by the gate of the starting alley, sold 500 points in solo, Shadows of Evil, Call of Duty Black Ops III Zombies

Quick Revive

To the right of the RK5, powered by the fuse box beside it.

Nero’s staircase

The stairs up to Nero’s apartment. A Beast grapples up to the fire escape above the gate, follows it to the apartment and shocks the fuse box outside it: the staircase from the alley opens for good.

The crane

The same fuse box swings a crane just outside the entrance of Easy Street and drops a crate with the Lawyer’s Pen, the item of Nero’s ritual.

Fuse boxes and staircases

There is no power switch in Morg City. Every perk machine has its own fuse box beside it, to be shocked once in Beast form. Five more fuse boxes open stairs and doors that cannot be bought:

Easy Street stairs

Grapple to the fire escape above the gate, go up to Nero’s apartment and shock the fuse box outside it.

Canal stairs

Grapple to the bridge in the middle of the district, walk toward the entrance and shock the fuse box down a flight of stairs.

Waterfront stairs

Grapple to the bridge right at the entrance, walk back toward the entrance and shock the fuse box.

Footlight stairs

Grapple to the upper level near the entrance and shock the fuse box down a flight of stairs.

Underground door

In the subway, run up the stairs in Beast form and shock the fuse box to open the door up there.

The districts

From the alley, the Junction leads to three districts, each with its own gate, Tram station, ritual site and Rift portal. The fourth ritual site is Nero’s apartment, above the starting alley.

The Junction square seen from the gate of the starting alley, Shadows of Evil, Call of Duty Black Ops III Zombies

Junction

The central square, where the three Tram lines meet. It holds Stamin-Up, the L-CAR 9, the KRM-262, a GobbleGum machine, Chang’s Laundry and the ice cream shop.

The Ruby Rabbit nightclub in the Canal District, reveal image, Shadows of Evil, Call of Duty Black Ops III Zombies

Canal District

The canals and the Ruby Rabbit nightclub, the ritual site of Jack Vincent. Two Box spots, one of them a possible starting spot.

Waterfront District

The docks and The Anvil boxing gym, the ritual site of Floyd Campbell, with the Bowie Knife and the Trip Mine. Two Box spots, one of them a possible starting spot.

Footlight District

The theatre street and the Black Lace Burlesque, the ritual site of Jessica Rose. Two Box spots, one of them a possible starting spot.

Underground

The ruined subway station under the Junction, with Mule Kick, Widow’s Wine, a Box spot, the Apothicon Swords and the Sacred Place of Pack-a-Punch.

Juggernog, Speed Cola and Double Tap are each in one of the three districts, drawn at random every game. The broken bottle in front of each district gate in the Junction tells which: red for Juggernog, green for Speed Cola, orange for Double Tap.

The Tram and the Rift

The Tram

500 points to call it or ride it. It runs between the stations of the Canals, the Waterfront and the Footlight districts, and its wall sells the Bootlegger for 2000.

Canal portal

In the canal, near the Mystery Box spot. Its exit in the Underground is beside Widow’s Wine.

Waterfront portal

Down an alley, to the right of the Box spot in the middle of the district. Its exit is up the stairs from Widow’s Wine.

Footlight portal

Near the spot where the Producer’s Toupee falls. Its exit is across the room from Widow’s Wine.

Each portal sits behind a door that only a Beast melee can break. Once open, it works both ways between its district and the Underground.