The First Room

On ZFRR, the Shadows of Evil First Room is the starting alley of Easy Street, the narrow back street of Morg City where the four players meet after the intro. It is a wet, cobbled alley between brick walls, cluttered with crates and old trucks, with a fire escape above its gate. The players start with 500 points, a Bloodhound revolver, the knife and frag grenades.
The alley has a single door that can be bought: the folding gate to the Junction, sold for 500 points. In a First Room game it stays closed. A staircase also leads up to Nero’s apartment, but it cannot be bought: it only opens from a fuse box upstairs, shocked by the Beast. There is no power switch on this map. Each machine that needs power has its own fuse box, which a player has to shock in Beast form.

RK5
500 points, a three-round burst pistol, on a wall of the alley.

Sheiva
500 points, a semi-automatic rifle, on a wall of the alley.
Those are the only two wall buys of the alley. The rest of a First Room arsenal comes from the Harvest Pods.

Quick Revive
The only perk of the alley, to the right of the RK5. It starts without power: a player has to shock its fuse box in Beast form first. 500 points in solo, 1500 in co-op.

The Beast pedestal
A chalice with a purple flame against a wall of the alley. Holding the use button on it turns the player into the Beast.

The Summoning Key
A chained crate on the back of the truck to the left of the RK5. The Beast breaks it open with a melee, and the Key it holds is needed for every ritual of the map.

Harvest Pods
Apothicon pods that grow on the walls and swell from green to red, then purple, as the rounds go by. Opened with the Fumigator, they give weapons, power-ups, points, or a zombie.
The Fumigator
One spawns in the alley, at one of three spots: on a box to the right of the Beast pedestal, on the back of the truck in front of Quick Revive, or in a metal window grate to the left of the stairs to Nero’s apartment. It is needed to open the Harvest Pods.
The round skip
At the very start of the game, the Shadowman stands on the fire escape above the gate. Shooting him skips the game to round 5, 10 or 15.
No Mystery Box
None of the seven Box spots is in the alley.
Doors closed, the alley still sees the round-based enemies of the map. The first Margwa comes on round 8, and the next ones every five or six rounds. The first Parasite round is round 5 or 6 and the first Insanity Elemental round is round 9 or 10; both come back every few rounds after that.
The Shadows of Evil leaderboard keeps separate boards for solo and for two, three and four players. Its rules:
Doors closed
Reach the highest round you can without opening any door.
No GobbleGums
Neither Classic nor Mega GobbleGums are allowed.
No round skip
Shooting the Shadowman is not allowed.
Patching
Patching the Locus in the pods is allowed, and so is patching the drop in the door.
Full rounds
Every round must be played in full, and glitches and exploits are not allowed.
Video
The whole game must be recorded, and each player shows their gum loadout before, during or after the game.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.
























