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The Steam Workshop image of the map: the street of Town at night, the bar sign on the left and the church behind the lava, Town Reimagined, Call of Duty Black Ops III Zombies

Town Reimagined

Town Reimagined, XelaZM's Black Ops III remake of Town: the street as the First Room with its lava pit, Tombstone and Pack-a-Punch, the ZFRR rules, the nine perks, the weapons, the bowling alley and the teddy bear song.

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The First Room

The street at the heart of Town under a stormy night sky, cracked by rivers of lava in front of the bar building, Town Reimagined, Call of Duty Black Ops III Zombies

On ZFRR, the First Room of Town Reimagined is the same as on the Town of Black Ops II: the street, the open square cut by rivers of lava where every game begins. Nothing is bought to stand in it: everything a player reaches from the spawn without opening a door belongs to the First Room. The game starts with 500 points and the Colt M1911, the Black Ops II pistol that eMoX supplied for the map.

The heart of the street is the lava pit, where the Pack-a-Punch Machine stands behind a chain-link fence. One guide notes that the map has no power to turn on, and the machine stands in the street itself, within reach of a First Room game. The lava is the danger: walking in it burns, and the zombies that cross it catch fire and explode when they die, an explosive zombie script written by Symbo.

The Pack-a-Punch Machine standing in the lava pit in the middle of the street, behind a chain-link fence, Town Reimagined, Call of Duty Black Ops III Zombies

The lava pit and the Pack-a-Punch

The machine stands in the lava in the middle of the street, so each upgrade means stepping into the fire. No source gives its price on this map.

The Tombstone Soda machine lit green against a wall of the street, at the start of a game, Town Reimagined, Call of Duty Black Ops III Zombies

Tombstone Soda

2000 points, against a wall of the street, close to the spawn: “Hold E for Tombstone [Cost: 2000]”.

Wall weapons

The Olympia sells for 500 points close to the spawn, according to one guide. The same guide also buys an M14 and a Ballista for 500, but no source shows where they hang.

The doors

One guide pays 750 points for the bar and 1000 for the bowling alley, a new area, from one of its sides; no source gives the price of the other doors. In a First Room game, none of them is bought.

The Mystery Box

At the start of a game it is not in the street: the guides open a door to reach it, and one of them finds it upstairs, where Quick Revive is.

Enemies

Zombies only, many of them on fire. No Hellhound round was seen on this map, and one guide says plainly that there are no dogs.

The Town Reimagined leaderboard ranks the highest rounds reached without leaving the street, with one board for solo and one for two players. Town Reimagined is a custom map: it is listed with the Black Ops III custom maps, and its boards count in no ranking and no rating. The rules of its board:

Doors closed

Reach the highest round you can without opening any doors or barriers.

Full rounds

Every round must be played in full.

No glitch

Glitches or Exploits are NOT ALLOWED.

Video

Full gameplay is required.

Twitch

Make sure your footage is highlighted as past broadcasts will not be accepted.

YouTube

Make sure your video is public or unlisted.

Overview

Town Reimagined is a custom Zombies map for Call of Duty: Black Ops III on PC, made by XelaZM (Xela) and released on the Steam Workshop on January 13, 2019. It rebuilds Town, the Survival map of the TranZit story of Black Ops II, in the Black Ops III engine. The Workshop description sets it in time: “Relive the unsettling experience of Town set years after the events of TranZit.”

GameBlack Ops III (PC, Steam Workshop)
CreatorXelaZM (Xela)
Workshop releaseJanuary 13, 2019Last update on January 15, 2019
Steam WorkshopTown Reimagined
Subscribers940,398 current subscribers, 1,515,179 in all (November 11, 2026)
Based onTown, Black Ops II
PerksThe six perks of Town, plus PhD Flopper, Mule Kick and Banana Colada
Pack-a-PunchIn the lava pit of the street
Wonder weaponNo source names one of its own; the Ray Gun and the Ray Gun Mark II come from the Box
PlayersSolo and co-op
On the siteCustom maps

Xela mapped Town Reimagined alone. Everything else came from other modders, named in the credits of the Workshop page: VerK0 supplied the PBR textures, the lava included; Symbo scripted the Easter eggs and the exploding zombies; Clix gave the zombie models and helped with the sounds; ZeRoY the jukebox of the bar; eMoX the M1911 of Black Ops II; MadGaz the Banana Colada perk and the work that made all the perks run.

The church

Still standing at the edge of the town, under a dark moon.

How Xela built the map, the credits and the updates

Characters

The map has no named crew and no dialogue of its own. As in the Survival maps of Black Ops II, the players are faceless operatives: the hands seen in the release trailer wear the sleeves of a hazmat suit, and a player reported on Reddit that the map uses the hazmat character model of Black Ops II.

Enemies

Burning zombies charging down the street through the lava, release trailer, Town Reimagined, Call of Duty Black Ops III Zombies

Burning zombies

A zombie that walks through the lava catches fire and explodes when it dies. Knifing one is risky, and players note that the Galvaknuckles do not stop the explosion as they did in Black Ops II.

Zombies

The civilians of Town, on the models Clix supplied. Some of them drop from the ceiling into the bowling alley.

No Hellhound round is reported on Town Reimagined: in a co-op game, one guide notes there are no dogs, and so no guaranteed Max Ammo every few rounds.

Perks

One guide notes that there is no power to turn on, so the perks can be bought at any time. Town Reimagined keeps the six Perk-a-Colas of Town and adds three: PhD Flopper, Mule Kick and Banana Colada. Players on the Workshop forum report a perk limit: one of them bought six perks and could not buy a seventh. Players there also ask for a GobbleGum machine.

The Double Tap Root Beer machine and its round sign against a brick wall, release trailer, Town Reimagined, Call of Duty Black Ops III Zombies

Double Tap Root Beer

Back on the map, with its round sign on a brick wall. One guide reaches it from the bowling alley, through a single door.

Tombstone Soda

2000 points, in the street, the only perk machine of the First Room that the footage shows.

Quick Revive

Upstairs in the bar, according to the guides.

Juggernog

Upstairs in the house with the MP5.

Speed Cola

Inside the bank.

Stamin-Up

On the map too; no guide shows where.

PhD Flopper

New: inside the bank vault, which is blown open with a grenade. It does not protect from the lava or the exploding zombies.

Mule Kick

New: 4000 points, in the bowling alley.

Banana Colada

New: a custom perk by MadGaz, in a room upstairs. Sliding leaves a slippery trail behind the player.

Every perk, its place, and the Pack-a-Punch in the lava

Weapons

The walls keep the guns of Town, and the Mystery Box mixes weapons of Black Ops II, such as the Remington New Model Army, the DSR-50 and the M27, with those of Black Ops III. There is no wonder weapon of its own: the Ray Gun and the Ray Gun Mark II are the prizes of the Box.

The Mystery Box in its blue light, offering the Five-Seven Dual Wield, Town Reimagined, Call of Duty Black Ops III Zombies

Mystery Box

Blue, as in Black Ops III. At the start of a game, one guide finds it upstairs, where Quick Revive is; another finds a spot in the Banana Colada room.

Galvaknuckles

Still sold, for 6000 points according to one guide.

PDW-57

1200 points, on a wall of the bowling alley, a gun that was not on the walls of Town.

The wall weapons, the Box and its contents

What changed from Town

“A 1:1 remake of Town with some extra areas thrown in”, a player summed it up on Reddit. The street, the lava pit, the bar, the bank and the house of Juggernog are where they were. What is new:

The lanes of the bowling alley under their neon pins and balls, Town Reimagined, Call of Duty Black Ops III Zombies

The bowling alley

A whole new area, opened for 1000 points from one side according to one guide, with Mule Kick and a teddy bear of the song.

A new door near the spawn

It climbs to a room upstairs where Banana Colada, a Box spot and a teddy bear wait, and joins the house of Juggernog.

The bank vault

Blown open with a grenade, as in TranZit, with PhD Flopper inside.

The look

Black Ops III lighting and VerK0’s textures; years after TranZit, the town is darker and overgrown.

Every change from the Town of Black Ops II

Easter egg

No guide and no Workshop text describes a main quest: on Reddit, players asked Xela at the release whether the map had one, and one asked for one to be added. Its Easter eggs, scripted by Symbo, are small. The best known is the song: three teddy bears, in the bar, in a bedroom upstairs and in the bowling alley, start “Raise the Dead” by Light the Torch, the song of the release trailer.

The three teddy bears, the song and the other secrets

Trivia

  • Xela first showed the map on Reddit in September 2018 with a work-in-progress image, then with an update that passed 1,200 upvotes in October, a first teaser in November and a teaser trailer in December.
  • Asked about the lava during development, Xela said they had thought about removing it entirely because it always annoyed them, but would bring it back if most players wanted it. It stayed.
  • The Workshop description warns that the song of the music Easter egg is copyrighted and that Xela does not own its rights.
  • One guide found that a pack-a-punched DSR-50 keeps its scope, where the Black Ops II version swapped it for iron sights.
  • The map files hold perks without a machine, from MadGaz’s perk pack: they only appear when a mod hands out free perks.
  • The description of one video names Xela as one of the creators of TranZit Remastered.