Black Ops 4 Zombies has 18 perks, and it is the first game where they are chosen before the match: each player picks four in the Zombies Create-A-Class and gives each one a slot. Juggernog, Speed Cola and Double Tap are gone; only Quick Revive, Stamin-Up and Mule Kick return from the earlier games, and the perk placed in the fourth slot gains an extra effect, its Modifier, once the player owns all four.
How perks work in Black Ops 4
Before the game, each player puts four perks in the four slots of the loadout. Every map then has four places to buy them, one per slot. The Chaos maps use four god statues, Danu, Ra, Zeus and Odin, whose altars need no power and serve the perk as a Perk Vapor; the Aether maps use four machines, Brew, Cola, Soda and Tonic, that serve a traditional Perk-a-Cola. Each place sells the perk the player gave that slot, at the price of that perk.
The Odin altar and the Tonic machine do more: once the player owns all four perks, the perk bought there gains its Modifier, and owning all four also speeds up reloading. Each perk keeps its own price, higher in the Modifier slot. On ZFRR, the Black Ops 4 rules list under Not allowed: “Electric Burst in the Odin or Tonic perk slot.”
Black Ops 4 removed the perks that every run used to buy first. Health depends on the difficulty chosen rather than on Juggernog, and Quick Revive no longer revives a solo player. Thirteen of the 18 perks exist in no other game; Death Perception and PhD Slider, also new here, came back in later games. Four perks were added after launch: Ethereal Razor with Operation Grand Heist in February 2019, Zombshell with Ancient Evil in March 2019, Blood Wolf Bite with Alpha Omega in July 2019 and Blaze Phase with Tag der Toten in September 2019.
Going down costs two perks at once. More than four is still possible: Call of Duty Fandom lists quests, Random Perk power-ups and Elixirs, and says a player is limited to six additional perks, so nobody can hold all 18. The Perkaholic Elixir completes the loadout and adds six random perks from outside it, and Secret Sauce turns into a random perk that is in none of the other slots.
Every perk in Black Ops 4
| Name | Cost | Effect in Black Ops 4 |
|---|---|---|
| Bandolier Bandit | 3,000 points, 3,500 in the Modifier slot | A larger ammo stock for all weapons. |
| Blaze Phase | 2,000 points, 3,000 in the Modifier slot | Crouch then stand up to dash through enemies in a blaze of fire, killing them or knocking them back. |
| Blood Wolf Bite | 3,000 points, 4,000 in the Modifier slot | Dealing a lot of damage quickly spawns a wolf companion that fights alongside the player. |
| Deadshot Dealer | 2,000 points, 3,000 in the Modifier slot | Aiming down sights snaps to the head; less hip-fire spread and recoil; no scope sway. |
| Death Perception | 2,000 to 3,500 points | Nearby enemies get an orange outline through walls; arrows on the HUD point to those off screen. |
| Dying Wish | 4,000 points, 5,000 in the Modifier slot | Instead of going down, nine seconds of invulnerable Berserk, then one health left; the cooldown grows with every use. |
| Electric Burst | 3,000 points, 4,000 in the Modifier slot | Reloading releases an electric discharge that damages and stuns nearby enemies; the emptier the magazine, the stronger. |
| Ethereal Razor | 4,000 points, 5,500 in the Modifier slot | Offhand melee swipes hit several enemies in an arc, deal bonus damage and restore a little health. |
| Mule Kick | Not given by the sources | Carry an additional weapon. |
| PhD Slider | 4,000 to 4,500 points | A charged slide into an enemy triggers an explosion; resistance to explosive damage. |
| Quick Revive | 2,000 points in a game recorded by the Voyage of Despair book | Faster revives and a shorter delay before health regenerates; no self-revive in solo. |
| Secret Sauce | 1,500 points, 2,500 in the Modifier slot | A random perk that is not assigned to another slot. |
| Stamin-Up | Not given by the sources | Faster movement and sprint; stamina regenerates faster. |
| Stone Cold Stronghold | 2,500 points, 3,000 in the Modifier slot | Standing still creates a defensive circle that boosts damage and builds armor over time. |
| Timeslip | 1,500 points, 3,500 in the Modifier slot | Faster equipment cooldown, faster Mystery Box and Pack-a-Punch, much shorter trap and fast travel cooldowns. |
| Victorious Tortoise | 2,500 points, 3,500 in the Modifier slot | A held shield blocks damage from all directions and explodes when it breaks. |
| Winter’s Wail | 4,000 points, 4,500 in the Modifier slot | A melee hit taken sets off a frost explosion that freezes or slows nearby enemies. |
| Zombshell | 4,000 points, 5,500 in the Modifier slot | Killing a normal zombie can leave a small contamination field that slows the zombies touching it and makes them take more damage. |
Perks by map
Every perk can be used on all eight maps, since it comes from the loadout; what changes is where the four slots stand. What each map book of the Hub says:
- Voyage of Despair, Chaos: Danu on the Forecastle, the only altar of the First Room, Ra in the Dining Hall, Zeus in the 1st Class Lounge, Odin in the Engine Room, reached after the Sentinel Artifact. A fifth perk comes from bringing six fish to a box on the Sun Deck.
- IX, Chaos: the four altars stand at the top of the four towers. The seventh challenge of a banner and the Viking of the Odin Altar Room each give a perk beyond the four.
- Dead of the Night, Chaos: Danu always in the Entrance Hall, behind the Sentinel Artifact; the three others at random among the other altar spots.
- Ancient Evil, Chaos: Danu in the Offering of the Attalids, Ra in the Gymnasium Bathhouse, Zeus in the Spartan Monument, Odin in the River of Sorrow.
- Blood of the Dead, Aether: Brew outside the Power House, Tonic in the Warden’s Office, Soda in the Infirmary, Cola in China Alley, where Juggernog stood in Mob of the Dead.
- Classified, Aether: Brew in the Main Offices, Cola in the War Room, Soda in the Laboratories; none of the four in the First Room.
- Alpha Omega, Aether: the machines need the power; Brew on Center Street, Soda in the Diner, Tonic in the Generators room of the bunker.
- Tag der Toten, Aether: Brew in the Lagoon, Cola in Artifact Storage, Soda on the Stern, Tonic in Decontamination. Five wooden figurines earn a free perk.
Frequently asked questions
How many perks are in Black Ops 4 Zombies?
Eighteen. Each player takes four of them into a game, chosen in the Zombies Create-A-Class before the match.
Is there Juggernog in Black Ops 4?
No. Black Ops 4 removed Juggernog, Speed Cola and Double Tap. A player’s health depends on the difficulty chosen instead.
What is the Modifier perk in Black Ops 4?
The perk placed in the Odin slot on the Chaos maps, or the Tonic slot on the Aether maps. Once the player owns all four perks, it gains an extra effect, its Modifier, and costs more to buy.
How do you get more than four perks in Black Ops 4?
Through map quests, Random Perk power-ups and Elixirs. Perkaholic adds six random perks to the loadout, and maps have their own rewards, such as the six fish of Voyage of Despair or the wooden figurines of Tag der Toten. Fandom says a player is limited to six additional perks.
Which perks were added to Black Ops 4 after launch?
Four: Ethereal Razor in February 2019, Zombshell in March 2019, Blood Wolf Bite in July 2019 and Blaze Phase in September 2019. Each one came to every map at once.
Does Quick Revive revive you in solo in Black Ops 4?
No. From Black Ops 4 on, it speeds up reviving a teammate and shortens the delay before health regenerates, but it no longer revives a solo player.
Related pages
- Black Ops 4 Elixirs: the Elixirs that replaced the GobbleGums.
- Black Ops 4: the book of the game.
- Black Ops III perks and Black Ops Cold War perks: the games before and after.
- WWII perks: the Blitz of the year before.
- Every perk of the Hub.
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