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The Pack-a-Punch Machine on the roof of the castle, The Iron Dragon, Call of Duty Black Ops III Zombies

The Iron Dragon:
Perks and Pack-a-Punch

The Iron Dragon perks and Pack-a-Punch: the way to the power switch, the four orbs and the robot heads of Origins, the summoning key, the Wundersphere launch pads and where each perk machine stands.

  • 3 min read
  • 4 chapters
  • updated

Turning on the power

The power switch of The Iron Dragon is in the Armory, where it stands on Der Eisendrache, next to Stamin-Up, but the way there is different, Not So Serious Gaming says. From the church room of Der Eisendrache, which the guide calls Mission Control, go through the door above Speed Cola, turn right and head straight up the staircase to the switch. The power opens the three portals of the map and the Fire Bow and Storm Bow quests need it.

Power switch

Up the staircase of the Armory, as on the original map.

The Pack-a-Punch

The Pack-a-Punch stands on the roof of the castle, behind a wall that must be broken. It takes four orbs, one for each elemental bow:

The turquoise wolf orb on its pedestal in the Origins church, The Iron Dragon, Call of Duty Black Ops III Zombies

Wolf orb

In the Origins church of the spawn area, on the pedestal on the right. It is the only orb that does not need the power.

The purple portal of the void orb in the crypt of the bows, The Iron Dragon, Call of Duty Black Ops III Zombies

Void orb

Through the purple portal on the left side of the crypt of the bows, under the castle.

Fire orb

Through the red portal next to the power switch, in the Armory.

Storm orb

Through the blue portal on the left of Speed Cola, in the church room of Der Eisendrache, where the way to the Undercroft is blocked off.

The three portals lead inside the head of a giant robot from Origins, and each one sends the player back to the spawn side, by the first dragon head, after the orb is taken. Then:

  1. Climb to the top of the castle, past Double Tap, to the orb room, and set each orb on its basin. DKnight 115 pays a door of 1500 on the way.
  2. The middle basin starts to smoke. Kill zombies close to it until it is full of souls; Not So Serious Gaming counts around 20 or 30 zombies. It becomes the summoning key.
  3. Place the key on the basin on the left side of the room, by the wall with the Shadows of Evil Pack-a-Punch symbols. The wall blows open on stairs that lead to the Pack-a-Punch.
The orb room at the top of the castle with its basins, The Iron Dragon, Call of Duty Black Ops III Zombies

The orb room

At the top of the castle, with the four basins of the orbs and the summoning key. It is also where the main quest begins.

The Pack-a-Punch Machine on the roof of the castle, The Iron Dragon, Call of Duty Black Ops III Zombies

The Pack-a-Punch

The Der Eisendrache Pack-a-Punch, on the roof of the castle. The Workshop credits it to Harry Bo21.

Wunderspheres

Two Wundersphere launch pads throw the players across the castle, one on the bridge and one at the Pack-a-Punch; the Fire Bow quest needs them. Sassy Asi explains that each one must first be linked to its landing pad: the pad of the bridge to the one near Mule Kick, the pad of the Pack-a-Punch to the one on the left of the bridge entrance. A jump then costs 500 points.

The Workshop page warns that a jump pad can only be used by one player at a time, and that two players launched together could both be killed. The update of July 17, 2023 fixed a death bug on the teleporters: several players can now enter them at the same time. The launch pads are credited to RedSpace200.

Perks

No source gives the price of each machine. The guides place these perks, and the Workshop credits the perks and Der Wunderfizz to Harry Bo21:

Quick Revive

At the top of the Origins church, by the spawn.

Speed Cola

In the church room of Der Eisendrache, with the dragon head above the fireplace.

Double Tap

On the way from the altar of the Wrath of the Ancients to the orb room.

Juggernog

On the balcony of the flak cannon, on the left side of the castle.

Mule Kick

On the floor of the death ray, below the Pack-a-Punch. Mule Kick lets a player carry three bows.

Electric Cherry

In a room on the left of the castle entrance, near the urn of the Void Bow.

Stamin-Up

In the Armory, next to the power switch, according to Sassy Asi.

Der Wunderfizz

In the spawn area, by the entrance of the Origins church.

The reward of the main quest is a Perkaholic that gives eight standard perks and the two custom perks of the map, Elemental Pop and Snail’s Pace Slurpee, according to the Map Guide pinned on the Workshop page. The Workshop credits Snail’s Pace Slurpee to Abnormal202. No guide read for this book names the eighth standard perk or says where the two custom perks can be bought.