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Paralyzer, model render, Call of Duty Black Ops II Zombies

Buried:
Weapons

All the weapons of Buried: wall buys and prices, the chalk drawings, the collapsing LSAT, the Galvaknuckles and Bowie Knife, the Paralyzer, the Time Bomb and the Mystery Box with the Ray Gun Mark II.

  • 4 min read
  • 8 chapters
  • updated

Starting loadout

Every game of Buried starts with an M1911, the knife and frag grenades. In Processing, the First Room, the walls sell the M14 and the Olympia for 500 points each, and the LSAT waits on the catwalk above.

Wall buys

WeaponCostLocation
M14 semi-automatic rifle, menu render, Call of Duty Black Ops II ZombiesM14500Processing, south wall (First Room)
Olympia double-barrel shotgun, menu render, Call of Duty Black Ops II ZombiesOlympia500Processing, east wall (First Room)
B23R burst pistol, menu render, Call of Duty Black Ops II ZombiesB23R1000Gunsmith, right side of the wall
MP5 submachine gun, menu render, Call of Duty Black Ops II ZombiesMP51000Purgatory Point
Claymore mine, menu icon, Call of Duty Black Ops II ZombiesClaymore1000Candy Store, by the first staircase
Colt M16A1 rifle, menu render, Call of Duty Black Ops II ZombiesColt M16A11200Outside the Saloon
Remington 870 MCS pump-action shotgun, menu render, Call of Duty Black Ops II ZombiesRemington 870 MCS1500Chalk, picked up next to Quick Revive
PDW-57 submachine gun, menu render, Call of Duty Black Ops II ZombiesPDW-571000Chalk, in the Gunsmith
SVU-AS sniper rifle, menu render, Call of Duty Black Ops II ZombiesSVU-AS1000Chalk, in the Gunsmith
AK-74u submachine gun, menu render, Call of Duty Black Ops II ZombiesAK-74u1200Chalk, in the Gunsmith
AN-94 assault rifle, menu render, Call of Duty Black Ops II ZombiesAN-941200Chalk, in the Gunsmith
LSAT light machine gun, menu render, Call of Duty Black Ops II ZombiesLSAT2000Collapsing catwalk above Processing
Bowie Knife3000Saloon, halfway up the stairs, behind a barrier
Galvaknuckles, HUD icon, Call of Duty Black Ops II ZombiesGalvaknuckles6000Chalk, in the Gunsmith

Chalk

The Remington 870 MCS chalk drawing on a wall, Hold for Remington 870 MCS Chalk in Buried, Call of Duty Black Ops II Zombies

Buried lets you choose where some wall buys go. Six weapons hang on the wall of the Gunsmith as chalk drawings, and question marks are painted on walls across town. Pick up a chalk, walk to a question mark and draw: the weapon stays there for the rest of the game.

The chalk weapon drawings on the wall of the Gunsmith in Buried, Call of Duty Black Ops II Zombies

The six chalks

PDW-57, AK-74u, SVU-AS, AN-94 and Galvaknuckles in the Gunsmith; the Remington 870 MCS on its own, next to Quick Revive.

A blue question mark painted on a wall, an empty chalk spot in Buried, Call of Duty Black Ops II Zombies

The question marks

Outside the jail, at the top of the stairs next to the first Mystery Box, left of Speed Cola, outside the Saloon, upstairs in the church, and next to the Remington’s spot.

Drawing a chalk weapon on a wall, the Drawing bar filling in Buried, Call of Duty Black Ops II Zombies

Points for drawing

Up to 1000 points per drawing, 2000 for the last one, doubled under Double Points.

One slot

A chalk takes the same slot as the key, the Booze and the Candy.

Leroy’s version

Given Candy next to the chalks, he draws them himself at random, but you get no points.

LSAT

LSAT light machine gun, model render, Call of Duty Black Ops II Zombies

The LSAT sits on a catwalk above Processing. Sprint up the broken stairs and jump onto the ledge at the last moment: you have a few seconds to pay 2000 points before the catwalk collapses and drops you underground. It can be bought only once, so in co-op everyone should go up together. Pack-a-Punched, it becomes the FSIRT and earns FSIRT Against the Wall. It is banned on every First Room board.

Melee weapons

Galvaknuckles

6000 points, drawn from the Gunsmith chalk. One punch kills a zombie until round 14, and a Ghost until about round 16. They also hit the keys of the Bank to share points.

Bowie Knife

3000 points on the Saloon stairs. One-hit kills from round 1 to 9.

Paralyzer

Paralyzer, the wonder weapon of Buried, menu render, Call of Duty Black Ops II Zombies

The wonder weapon of Buried, from the Mystery Box. Its cone of energy slows zombies until they fall apart, and it can turn them into crawlers.

No ammo, heat

A meter on the gun climbs while you fire. At 115, a nod to Element 115, it overheats and must cool to 100. Speed Cola and Vulture Aid ammo drops cool it faster.

Flight

Fire it at the ground and jump, and you float as long as you hold the trigger. It reaches rooftops and clears blocked paths, but not the maze hedges.

Limits

It can no longer kill zombies past round 70. It slows Leroy and the Ghosts but cannot hurt them; a Ghost under its beam cannot steal points.

Petrifier

The Pack-a-Punched version fires for about ten seconds before overheating, instead of six, and kills a little faster.

Time Bomb

The Time Bomb planted, its clock face showing in Buried, Call of Duty Black Ops II Zombies

A golden block with a clock, from the Mystery Box, with a pocket watch as detonator. Throw it, and it shows the round it was planted on. Set it off, and everyone goes back to that round, wherever the bomb is. It is the only wonder weapon that kills nothing.

Rewound

Every player’s perks, weapons, ammo, points and downed state, deposits and withdrawals at the Bank, the Weapon Locker, and the round itself.

Kept

Doors and debris opened, buildables, the Box’s position, Easter egg progress, Persistent Upgrades and power-ups lying on the ground.

One use

Each planted bomb works once. A Max Ammo lets you plant another one. Only one player can hold it, and not with Monkey Bombs.

Leaderboards

Rewinding to a lower round means the lower round is the one the scoreboard keeps.

Tricks

Rewinding after the last Ghost drops its perk bottle gives a second bottle; rewinding after spending Bank money opens the map for free.

Mystery Box

950 points a spin. It starts every game outside the General Store, and can also appear near Quick Revive, upstairs in the Courthouse, at two spots in the maze, upstairs in the Gunsmith, and in the room above Leroy’s cell.

It holds the Five-Seven (single and dual wield), KAP-40, Remington New Model Army, Executioner, SMR, FAL, MTAR, Galil, M1216, S12, Barrett M82A1, DSR 50, HAMR, Ballistic Knife, War Machine, RPG, Ray Gun, Ray Gun Mark II, Paralyzer, Monkey Bombs and the Time Bomb.

Ray Gun Mark II, model render, Call of Duty Black Ops II Zombies

Ray Gun Mark II

It debuted with Vengeance. On Buried it is as likely as any other weapon, where every other map makes it three times rarer, and several players can own one at once.

Remington New Model Army revolver, model render, Call of Duty Black Ops II Zombies

Remington New Model Army

A revolver new to Buried, close to the Python but reloading all six rounds at once. Taken out of the fridge on TranZit or Die Rise, it becomes a Python.

Ray Gun, menu render, Call of Duty Black Ops II Zombies

Ray Gun

Also sold by the Olympia wall buy for 500 points to players who hold the Ray Gun wall-buy Persistent Upgrade. That is the Ray Gun board of the First Room.

Leroy can move, lock or respin the Box with Candy: see the Leroy page. The Better Box Persistent Upgrade adds the Ray Gun Mark II, the Paralyzer and the Time Bomb to its favourable pool.