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MR6 pistol, the starting weapon, Gunsmith render, Call of Duty Black Ops III Zombies

Revelations:
Weapons

Every weapon of Revelations in Black Ops III Zombies: the MR6 start, the RK5 and Sheiva of the First Room, the wall buys and their prices, the time-trial melee weapons, Takeo's katana and the full Mystery Box list. Only the two 500-point wall buys of the House fit a First Room game.

  • 2 min read
  • 5 chapters
  • updated

Starting loadout

Every game of Revelations starts with an MR6 pistol, the knife and frag grenades. A player who has finished A Better Tomorrow also starts with an RK5, with full ammunition for both pistols.

Wall buys

WeaponCostLocation
RK5, render, Call of Duty Black Ops III ZombiesRK5500The House (First Room)
Sheiva, render, Call of Duty Black Ops III ZombiesSheiva500The House (First Room)
Pharo, render, Call of Duty Black Ops III ZombiesPharo700Origins, upper trench
L-CAR 9, render, Call of Duty Black Ops III ZombiesL-CAR 9750Nacht der Untoten; Shangri-La
KRM-262, render, Call of Duty Black Ops III ZombiesKRM-262750Origins, lower trench; Shangri-La
Argus, render, Call of Duty Black Ops III ZombiesArgus1100Mob of the Dead
Kuda1250Der Eisendrache
Vesper, render, Call of Duty Black Ops III ZombiesVesper1250Nacht der Untoten; Origins, near the Mound
VMP, render, Call of Duty Black Ops III ZombiesVMP1300Origins, by Generator 3; Der Eisendrache
KN-44, render, Call of Duty Black Ops III ZombiesKN-441400Origins, tunnel under the Mound; Verrückt, upstairs
M8A7, render, Call of Duty Black Ops III ZombiesM8A71500Der Eisendrache
ICR-1, render, Call of Duty Black Ops III ZombiesICR-11500Kino der Toten
HVK-30, render, Call of Duty Black Ops III ZombiesHVK-301600Mob of the Dead; Verrückt, downstairs
M1927, render, Call of Duty Black Ops III ZombiesM19271750Der Eisendrache, after the chalk secret
Trip Mine1000Verrückt, upstairs
Bowie Knife3000Kino der Toten

Only the RK5 and the Sheiva can be bought in a First Room game. A Pack-a-Punched wall weapon costs 4500 to refill from its wall.

The secret melee weapons

A time attack runs in Shangri-La: each time the players finish a set of rounds fast enough, a melee weapon is put up on a wall there for a small price.

Nunchucks melee weapon, render, Call of Duty Black Ops III Zombies

Nunchucks

100 points, for 5 rounds in under 5 minutes.

Skull Splitter melee weapon, render, Call of Duty Black Ops III Zombies

Skull Splitter

200 points, for 10 rounds in under 12 minutes.

Buzz Cut melee weapon, render, Call of Duty Black Ops III Zombies

Buzz Cut

300 points, for 15 rounds in under 19 minutes.

Nightbreaker melee weapon, render, Call of Duty Black Ops III Zombies

Nightbreaker

500 points, for 20 rounds in under 32 minutes.

Path of Sorrows melee weapon, render, Call of Duty Black Ops III Zombies

Path of Sorrows

500 points, Takeo’s katana, on the wall at the top of the big staircase after the spark secret of A Better Tomorrow.

Mystery Box

950 points a spin, at ten possible spots, the most of any map; the Box sends up a green beam. It first appears by Generator 3 in Origins or in the Der Eisendrache room of the four Keeper statues.

Guns

The SVG-100, Locus, Drakon, Sheiva, Man-O-War, ICR-1, M8A7, HVK-30, Peacekeeper MK2, Argus, 205 Brecci, Haymaker 12, Banshii with its launcher, Dingo, BRM, Gorgon, 48 Dredge, Pharo, Weevil, VMP, M1927, XM-53 and Rift E9.

Wonder Weapons

The Ray Gun, the Thundergun, the Apothicon Servant, the Li’l Arnies and the Ragnarok DG-4. Only one player at a time can hold the Thundergun or the Apothicon Servant.

The Wonder Weapons, their upgrades and the dragon shield

Pack-a-Punch

The machine sits inside the Giant Apothicon and costs 5000 points, once the four Corruption Engines have been overridden and the beast trapped. Packing a weapon again gives it an Alternate Ammo Type. The Apothicon Servant needs five panels shot in the sky before it can be upgraded.

The engines, the Giant Apothicon and the Pack-a-Punch