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The floating islands of Revelations seen from above, The Grand Tour achievement art, Call of Duty Black Ops III Zombies

Revelations:
Areas

Every area of Revelations, from the House where the First Room is played to Nacht der Untoten, Origins, Mob of the Dead, Verrückt, Kino der Toten, Der Eisendrache, Shangri-La and the Giant Apothicon: wall buys, perks, engines, debris costs and Box spots.

  • 4 min read
  • 10 chapters
  • updated

A map of fragments

Revelations is a set of floating islands in Agartha, each built from a piece of an earlier map. Instead of doors between rooms, players cross the void on jump pads, which throw them from one island to the next, and through portals, which link the Nacht der Untoten hub to the House, Der Eisendrache, Mob of the Dead and Verrückt. Some debris still has to be bought to reach the pads.

The House

The yard of the House, the starting area of Revelations, Call of Duty Black Ops III Zombies

The starting area, and the First Room on ZFRR: the yard of Doctor Monty’s house, with the church at its end and a broken truck in front of the players. It is spacious but fairly linear.

Wall buys

The RK5 and the Sheiva, 500 points each.

Quick Revive

In front of the house, 500 in solo, 1500 in co-op.

Corruption Engine

In front of the church, 500 to override. The church portal to Nacht der Untoten opens behind it.

Exits

The debris on the left, 500, down to the jump pad to the Origins trenches; the debris on the right, 750, down to the jump pad to Shangri-La.

Other

A GobbleGum machine to the right of the Origins debris, and a Mystery Box spot right next to the spawn that is never the first one.

Nacht der Untoten

The broken Nacht der Untoten building and its curved staircase in Revelations, Call of Duty Black Ops III Zombies

The first Zombies map, rebuilt as the central hub. Its portals lead to the House, Der Eisendrache, Mob of the Dead and Verrückt. The building is more broken than the original, with more ways out through the fallen walls, and the debris to its upper floor costs 750.

Wall buys

The L-CAR 9 for 750 and the Vesper for 1250.

Juggernog

2500, upstairs at the top of the curved staircase.

The workbench

Where the Guard of Fafnir is built.

The Death Ray panel

Next to Juggernog, used to trap the Giant Apothicon once the four engines run. The way down to the Apothicon starts here.

Trials and the chalk table

The three Trials boards stand near the Mob of the Dead portal, and the table downstairs works once the chalk secret is done.

Mystery Box

At its original spot.

Origins

The Origins trenches seen from the jump pad in Revelations, Call of Duty Black Ops III Zombies

The jump pad from the House lands in a broken piece of the Origins spawn room, which opens onto a version of the trench to Generator 3, with a lower and an upper trench. A door costing 750 opens both trenches at once towards the generator; debris for 1000 leads to the Mound, and a tunnel under the Mound to Mob of the Dead.

The trenches

The KRM-262 for 750 in the lower one, the Pharo for 700 in the upper one. A Der Wunderfizz spot below the drop from the upper trench.

Generator 3 and the Mound

Double Tap 2.0 for 2000 by the generator, the VMP for 1300 where a robot would step, the Vesper for 1250, the KN-44 for 1400 in the tunnel under the Mound.

The Flogger

One of the two traps of the map, 1000 points.

Mystery Box

By Generator 3, one of the two possible first spots, and another in the Excavation Site.

Mob of the Dead

The Mob of the Dead cafeteria in Revelations, Call of Duty Black Ops III Zombies

The cafeteria and the cell block of Alcatraz. Boarded debris along the walkways costs 250 each and serves as shortcuts. Once its Corruption Engine is overridden, the door towards Origins opens; upstairs, the infirmary leads through a tunnel to the top of the Mound.

Wall buys

The Argus for 1100 and the HVK-30 for 1600.

Mule Kick

4000, in the cafeteria.

Corruption Engine

500, outside the cafeteria.

Al’s Hat

In a cell on the second floor, available from the start.

Verrückt

A run-down corridor of the Verrückt asylum in Revelations, Call of Duty Black Ops III Zombies

The asylum, run-down, with parts that were never open on the original map, such as the walkway from the power room to the kitchen. Upstairs, a room holds the green test tubes of Zetsubou No Shima.

Upstairs

The KN-44 for 1400 and Trip Mines for 1000, the Electro-Shock Defenses, a Der Wunderfizz spot and two Mystery Box spots.

Downstairs

Speed Cola for 3000 and the HVK-30. Debris for 1250 leads out to the Corruption Engine and clears the stairs next to it.

Kino der Toten

The Kino der Toten theater and its stage in Revelations, Call of Duty Black Ops III Zombies

The theater, close to the original. Stairs on both sides lead up to the jump pads to Verrückt and Der Eisendrache, and a door left of the Bowie Knife leads back down to Der Eisendrache.

Wall buys

The Bowie Knife for 3000 and the ICR-1 for 1500.

Widow’s Wine

4000, in the projector room, where the Pack-a-Punch stood in 2010.

The stage

Its mannequins hold the hats and masks once they are unlocked, and the podium takes the Kronorium during the main quest.

The teleporter

Powered by Sophia during the main quest, it leads to Samantha’s room.

Der Eisendrache

The Der Eisendrache Undercroft in Revelations, Call of Duty Black Ops III Zombies

The Undercroft of the castle, almost unchanged, with a new hall towards the Primis statues. Standing on the four panels around the pyramid switches on low gravity for a while. Debris from the statues to the pyramid room costs 1250.

Wall buys

The Kuda for 1250, the M8A7 for 1500 and the VMP for 1300, plus the M1927 for 1750 after the chalk secret.

Corruption Engine

500.

A free perk

During low gravity, a wall run through a crack in the wall reaches a perk bottle high above the engine.

Mystery Box

In the room of the four Keeper statues, the other possible first spot.

Shangri-La

The Shangri-La temple and its staircase in Revelations, Call of Duty Black Ops III Zombies

The temple of Shangri-La, the most intact fragment, reached from the House by the 750 debris and its jump pad. Zombies come in through five windows. Debris for 750 leads on to Der Eisendrache.

Wall buys

The L-CAR 9 and the KRM-262, 750 each. The time-trial melee weapons and the Path of Sorrows also go on a wall here.

Stamin-Up

2000.

Mystery Box

At its original spot, next to the jump pad.

The Giant Apothicon

Inside the Giant Apothicon, its flesh walls and green acid pool, in Revelations, Call of Duty Black Ops III Zombies

Once trapped, the beast that swallowed the Pack-a-Punch can be entered from Nacht der Untoten. Inside, the walls are flesh, the zombies are more skeletal, a Parasite always flies about, and Spiders appear every three to five rounds. Players who stay too long see a Margwa or a Panzersoldat come for them. Its exits lead to Mob of the Dead, Verrückt, Der Eisendrache and the House.