Ascension
54 records
BO1
The one that started it all, shipped as a bonus after the campaign of World at War. A bombed-out Luftwaffe warehouse somewhere in the countryside, with no story, no characters and no explanation: four unnamed Marines, a barricade and a round counter.
It is the only Zombies map in the series with no Perk-a-Cola, no Pack-a-Punch and no power switch. Nothing to unlock, nothing to build, no route to learn. The Mystery Box is the only help on offer, and it never moves.
The First Room is the ground floor you spawn on, with barricades on three sides and the debris to the upper floor that you never clear. You hold the room with the pistol you start with and the two weapons on its walls. No dogs, no boss, no special round: the only thing that changes is how fast they walk.
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Acrotic |
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AXALE |
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iamxan |
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We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules — no memory tools, no macros, no out-of-bounds glitches, no emulators — and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Nacht der Untoten | Solo | 30 | 30 8 listed |
| Nacht der Untoten | 2P | 30 | 30 17 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player