Ascension
54 records
BO2
Two collapsing skyscrapers in China, joined by a lift shaft you ride at your own risk. Die Rise is the most vertical map of Black Ops II and the one where falling kills more players than the zombies do.
The Sliquifier liquefies a whole line of zombies, the trample steam throws you between buildings, and the Jumping Jacks leap across an entire floor to reach you. Perks are found rather than bought, scattered across floors that tilt.
The First Room is the rooftop where you land. A First Room hanging in the air: the edge is as dangerous as anything chasing you, the floor is not level, and a Jumping Jack crosses the room in a single arc.
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swagrobuc |
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diamanten |
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Tonestone36 | ||
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IIIDarkmatter |
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Neo |
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Vytaire |
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I V3LOCI7Y I |
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M7Z_77 |
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F1anky |
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55 |
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55 |
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Alex Mason |
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notwayq |
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Konpoku_Youmu |
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SinPiedad | 41 |
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40 |
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36 |
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We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules — no memory tools, no macros, no out-of-bounds glitches, no emulators — and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Die Rise | Solo | 40 | 40 20 listed |
| Die Rise | 2P | 35 | 36 16 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player