Ascension
54 records
BO2
Green Run, the map that put Zombies on a bus. A whole county to cross, from the depot to the diner, the farm, the power station and the town, with the driver keeping his own schedule and the fog in between.
TranZit introduced the buildables, the Jet Gun assembled from four parts, the Navcard and the Denizens, the small creatures that latch onto your head in the fog. Avogadro, the electric boss, arrives once the power is on. The map is as much about logistics as about shooting.
The First Room is the bus depot, where the whole route begins. Most players leave it within a minute, which is exactly the point here: nobody leaves. Its wall weapons and its two doorways are everything you get, and the fog outside keeps the rest of the county out of reach.
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We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules — no memory tools, no macros, no out-of-bounds glitches, no emulators — and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| TranZit | Solo | 25 | 25 14 listed |
| TranZit | 2P | 25 | 26 18 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player