Ascension
54 records
BO1
A Japanese research facility sunk in a swamp, the first Zombies map with a story, named characters and a proper set of perks. Shi No Numa gave the series Dempsey, Nikolai, Takeo and Richtofen, the Wunderwaffe DG-2, and the hellhound rounds as a permanent fixture rather than a surprise.
The four huts open one by one, each with a perk arriving by zip line, and the swamp between them slows every step you take outside the walkways. The Mystery Box moves from hut to hut, which makes chasing it a decision rather than a habit.
The First Room is the central hut where the game opens, with four doors and four paths out. Holding it means defending a square against a horde that comes from every direction at once, with the weapons on the hut walls and nothing else. The moment you step off the boards into the water, you are slower than what is chasing you.
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We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules — no memory tools, no macros, no out-of-bounds glitches, no emulators — and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Shi No Numa | Solo | 30 | 41 4 listed |
| Shi No Numa | 2P | 30 | 30 13 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player