Ascension
91 records
BO3
Der Riese rebuilt on the Black Ops III engine, with the original four back where the story began. Same factory, same three teleporters, same fly trap in the courtyard, and the Wunderwaffe DG-2 back in the box.
What changed is everything around the map: gobblegums that can rewrite a round, a full movement set, and zombies that reach you far faster than they did in 2008. It is the same geometry played at a different speed.
The First Room is the same courtyard as on Black Ops, and it plays nothing alike. That is why this board is kept separate from the original: the two runs are not comparable, and putting them on one table would tell you nothing.
91 records
53 records
50 records
60 records
114 records
53 records
43 records
38 records
35 records
324 records
131 records
271 records
72 records
138 records
202 records
66 records
83 records
108 records
87 records
128 records
134 records
86 records
113 records
56 records
91 records
100 records
112 records
197 records
162 records
108 records
178 records
500 records
83 records
The The Giant First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of The Giant, on Call of Duty : Black Ops III. 232 records are listed here, and the best rounds on record are 54 in solo by Barddz, 50 in two players by copkillaaa, 44 in 3 players by Original_Mxter and 43 in 4 players by StrangeGuy_3000.
The Giant counts in one ranking. The difficulty coefficient multiplies every round reached here, which is how a round 30 on a tight starting room can be worth more than a round 50 on an open one: Black Ops III (solo 4, two players 3.1).
The Giant is remembered for Der Riese rebuilt on Black Ops III, the three teleporters, Pack-a-Punch in the mainframe and the catwalk. The crew: Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen. Weapons and wonder weapons: Wunderwaffe DG-2, Monkey Bomb, MP40 and Ray Gun. Perks on the map: Juggernog, Quick Revive, Speed Cola, Double Tap Root Beer and Mule Kick.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of The Giant, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
We do not maintain our own ruleset. For Black Ops III, ZFRR follows the rules of Zombies World Records, the reference leaderboards site for Call of Duty Zombies since 2012.
ZWR covers the submission requirements (full gameplay, sufficient game audio, no HUD covering, no theater mode) as well as the general rules on cheating, footage, breaks and disconnects, and a section specific to Black Ops III. Their page is the authority: read it there rather than a copy that would drift over time.
This ranking has no fixed entry round. The column below shows the lowest round currently on the board : beating it is enough to appear.
| First Room | Mode | Lowest listed |
|---|---|---|
| The Giant | Solo | 10 99 listed |
| The Giant | 2P | 10 79 listed |
Taken from the ranking this board follows. A run that breaks one of them is refused, whatever the round.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on ZWRPlayer