Six machines
Die Rise has six Perk-a-Cola machines, and every one of them rides in an elevator. Only Quick Revive keeps the same elevator; the others swap elevators from game to game, but never change building.
| Perk | Cost | Location |
|---|---|---|
Quick Revive | 1500 (500 solo) | Spawn tower, the elevator just outside the spawn room door |
Who’s Who | 2000 | Spawn tower, one of two elevators, shared with Speed Cola |
Speed Cola | 3000 | Spawn tower, one of two elevators, shared with Who’s Who |
Juggernog | 2500 | Second tower, one of four elevators |
Double Tap Root Beer | 2000 | Second tower, one of four elevators |
Mule Kick | 4000 | Second tower, one of four elevators |
The two elevators shared by Speed Cola and Who’s Who are the shaft down the hall from the spawn room, and one in the room two floors below the Trample Steam workbench, reached by clearing a couch. In the second tower, the fourth elevator holds the Pack-a-Punch.

Quick Revive
The only machine with a fixed place. In solo, once you have bought it three times, its elevator doors close.

Mule Kick
On Die Rise, every character just shouts “Mule Kick!” when drinking it.

PhD Flopper
A machine stands in a corridor you see from the falling freight elevator, but it cannot be reached. Stamin-Up was planned too: its quotes are in the game, unused.

Quick Revive
Who’s Who
Speed Cola
Juggernog
Double Tap Root Beer
Mule Kick



