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The North Highway Diner and its neon signs in the fog in TranZit, Call of Duty Black Ops II Zombies

TranZit:
Locations

Every place on TranZit: the five bus stops (Bus Depot, Diner, Farm, Power Station, Town), the Tunnel, Nacht der Untoten, the Pylon, the Hunter's Cabin, the bridge and the shortcut, with what each one holds.

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One map, twelve places

TranZit is built as islands in the fog. Five of them are bus stops, four more are free of fog but off the route, and three minor spots lie inside the fog itself. Every place can be reached on foot, but walking means crossing the fog and its Denizens. Most places also have lava, which burns you and sets zombies on fire.

PlaceTypeKey items
Bus DepotBus stop 1M14, Olympia, Quick Revive, Turbine
TunnelOff routeColt M16A1, Jet Gun engine
DinerBus stop 2MP5, Speed Cola, Zombie Shield, Galvaknuckles, first Box
FarmBus stop 3Remington 870 MCS, Double Tap, Claymores, Turret, Weapon Locker
Nacht der UntotenOff routeJet Gun handbrake
PylonOff routeNAV Table, Easter egg
Power StationBus stop 4AK-74u, power switch, Tombstone, Electric Trap
Hunter’s CabinOff routeBowie Knife, Jet Gun gauge
TownBus stop 5Semtex, Juggernog, Stamin-Up, Jet Gun, Bank, Pack-a-Punch

Bus Depot

The front of the depot with its neon Terminal sign and lava cracks in the street at the Bus Depot in TranZit, Call of Duty Black Ops II Zombies

Every game begins inside the depot hall, the First Room on ZFRR. Out front, the street is wide open and easy to move in.

The depot hall with the Bus Depot sign, the route map and the waiting room seats at the Bus Depot in TranZit, Call of Duty Black Ops II Zombies

In the hall

The M14 and the Olympia at 500 points each, Quick Revive, the three Turbine parts and their workbench, and a door to the street for 750 points.

The metal doors of the depot hall, shut, beside the workbench at the Bus Depot in TranZit, Call of Duty Black Ops II Zombies

Power doors

Two metal doors open with a Turbine onto a small room that can hold a bus part, and a way out that skips the 750 door.

The Mystery Box on the sidewalk outside the depot with the prompt Cost 950 at the Bus Depot in TranZit, Call of Duty Black Ops II Zombies

Outside

A Mystery Box spot right outside the station, the meteorite of the NAV Table in a hole in the wall next to it, and the first Carrion teddy bear on a bench.

Behind the station

Turn left out of the door, left again at the end of the building and follow the wall to a small clearing.

The same hall is a map of its own in Survival, without the perk, the Turbine or the bus: see the Bus Depot wiki.

Tunnel

The Tunnel between the Bus Depot and the Diner, a truck burning at the far end in TranZit, Call of Duty Black Ops II Zombies

Between the depot and the Diner, the bus drives through a highway tunnel free of fog, but only its middle is free of Denizens. Wrecked cars, a pool of lava and a maintenance ramp hold the Colt M16A1 (1200 points), the jet engine of the Jet Gun and the wooden board of the NAV Table. The bus slows down in the middle, the best moment to jump off or back on.

Diner

The Speed Cola machine inside the Diner, Hold for Speed Cola, Cost 3000 in TranZit, Call of Duty Black Ops II Zombies

The Diner

A tight room with Speed Cola, the MP5 (1000 points) and the hand trolley of the Zombie Shield.

The Mystery Box open in the Diner garage in TranZit, Call of Duty Black Ops II Zombies

The gas station and its garage

The first Mystery Box of every game, the shield workbench, the car door, and the NAV Table radio on a tall cabinet.

The Diner roof, the bus hatch open in the floor in TranZit, Call of Duty Black Ops II Zombies

The roof

Reached with the bus hatch placed in the back corner of the Diner. The Galvaknuckles are up there.

The shed

Past the garage, by the lamp post. A Turbine opens it, and it can hold a bus part.

Lava

A pool in the middle of the lot. The parked bus makes a safe way over it.

Farm

The barn and an old truck at the Farm in TranZit, Call of Duty Black Ops II Zombies

A small, tight stop that fills up fast: a barn, a farmhouse, a shed and a little field between them.

The big barn at the Farm in TranZit, Call of Duty Black Ops II Zombies

Barn

Double Tap upstairs, the Remington 870 MCS (1500 points) on the ground floor.

The farmhouse at the Farm in the dark in TranZit, Call of Duty Black Ops II Zombies

Farmhouse

The Turret workbench downstairs, the fridge that stores a weapon, a Box spot on the balcony, and the second Carrion bear on a mattress upstairs.

The Claymore chalk drawing on the back wall of the Farm shed, Hold to buy Claymore, Cost 1000 in TranZit, Call of Duty Black Ops II Zombies

Shed

Opened with a Turbine. Claymores (1000 points) on the back wall, and maybe a bus part.

Cornfield, Nacht der Untoten and the Pylon

Between the Farm and the Power Station, a maze-like cornfield covers both sides of the road. It is fog, so it is Denizen ground.

The Nacht der Untoten bunker in the cornfield in TranZit, Call of Duty Black Ops II Zombies

Nacht der Untoten

On the right side, a bunker built like the starting room of the first Zombies map. One room, a yard, many windows, no weapon. It holds the Jet Gun handbrake and can hold the NAV Table radio.

Lightning striking the top of the Pylon in the cornfield in TranZit, Call of Duty Black Ops II Zombies

The Pylon

On the left side, the big electric tower of the Easter egg. A small patch of ground under it, no Denizens, plenty of zombies hidden in the corn. The NAV Table is built here.

Power Station

The outhouse at the Power Station whose door leads down to the reactor in TranZit, Call of Duty Black Ops II Zombies

The bus drops you in a field with an outhouse. The AK-74u (1200 points) hangs on its side, and its door, 750 points, drops you into a lit underground facility. Unlike the other stops, it is mostly a one-way path.

A Turbine set down in front of the lightning door at the Power Station in TranZit, Call of Duty Black Ops II Zombies

The lightning door

Turn around as you land. A Turbine placed here opens the Pack-a-Punch door under the bank in Town.

The round reactor room under the Power Station in TranZit, Call of Duty Black Ops II Zombies

The reactor

The power switch is built and pulled here. The first time, lightning fills the round room and the Avogadro is set free. A Mystery Box spot is in the power room.

The catwalks over the glowing pit at the Power Station in TranZit, Call of Duty Black Ops II Zombies

Past the shutter

Catwalks over a bottomless pit, Tombstone Soda, the Electric Trap workbench. A hole in the wall leads back to the road.

Hunter’s Cabin

The Hunter's Cabin in the woods, fires burning in front in TranZit, Call of Duty Black Ops II Zombies

Off the road between the Power Station and Town, by a green lamp post: a bare wooden cabin with a front and back door always open. The Bowie Knife (3000 points) is on the wall and the Jet Gun pressure gauge lies inside. The cabin and porch are safe from Denizens, the yard is not, and zombies come fast from every side.

Town

Town in the Town loading screen postcard, Call of Duty Black Ops II Zombies

The largest stop and the last one before the bridge: wide streets cut by pools and cracks of lava.

The barred door and the blown-open vault door inside the bank in Town in TranZit, Call of Duty Black Ops II Zombies

Bank

Two vault doors blown open with grenades, the Bank keys inside, and the Pack-a-Punch hallway in the basement.

Inside the bar in Town, the pool table under its lamp in TranZit, Call of Duty Black Ops II Zombies

Bar

Stamin-Up, the Jet Gun workbench, a Box spot upstairs and the third Carrion bear.

The Juggernog machine upstairs in a building in Town, Hold for Jugger-Nog, Cost 2500 in TranZit, Call of Duty Black Ops II Zombies

Juggernog

Upstairs in a building near the bank.

The Semtex chalk drawing on the wallpaper of the Rare Books store, Hold to buy Semtex Grenades, Cost 250 in TranZit, Call of Duty Black Ops II Zombies

Rare Books

The bookstore at the back, opened with a Turbine. Semtex (250 points) on the wall, and maybe a bus part.

Back alley

A Box spot, and a path up toward the church that overlooks the town.

Inside the fog

The bridge

Links Town to the depot. It collapses the first time the bus crosses, and stays crossable.

The shortcut

Past the lava pool beyond the Diner, a path on the left leads to Town past the church. Denizens follow you until you jump down into Town.

The cornfield

See above.