Starting loadout
Every game of TranZit starts with an M1911, the knife and frag grenades. Wall buys sell ammo again at the same spot, and the Mystery Box covers the rest.

All the weapons of TranZit: eleven wall buys with prices and locations, the Galvaknuckles and Bowie Knife, the Jet Gun, the six Mystery Box spots and its full list, the EMP Grenade and the Ray Gun wall-buy.
Every game of TranZit starts with an M1911, the knife and frag grenades. Wall buys sell ammo again at the same spot, and the Mystery Box covers the rest.
| Weapon | Cost | Location |
|---|---|---|
M14 | 500 | Bus Depot hall (First Room) |
Olympia | 500 | Bus Depot hall (First Room) |
Semtex | 250 | Town, Rare Books store (Turbine) |
B23R | 1000 | Inside the bus |
MP5 | 1000 | Diner, next to Speed Cola |
Claymore | 1000 | Farm shed (Turbine) |
Colt M16A1 | 1200 | Tunnel |
AK-74u | 1200 | Power Station, side of the outhouse |
Remington 870 MCS | 1500 | Farm, barn ground floor |
| Bowie Knife | 3000 | Hunter’s Cabin |
Galvaknuckles | 6000 | Diner roof |

6000 points, electric knuckles on the Diner roof, reached with the bus hatch placed inside the Diner. They kill a zombie in one punch until round 14, a Denizen in two, the Avogadro in two. Get downed during the buy animation and you lose them.
3000 points in the Hunter’s Cabin. One-hit kills from round 1 to 9, four hits on the Avogadro.
Either one makes walking through the fog possible: one well-timed hit kills a Denizen in mid-leap.

The Thrustodyne Aeronautics Model 23 debuted on TranZit. It sucks zombies in and shreds them in its blades, even ones behind you.

The dial on the left climbs as you fire. At the end of the red zone, after about 6 seconds of firing, it explodes. Held out without firing, it cools down.
The blast hurts you a little and scatters the parts around you. A part that falls in lava goes back to its spawn; a part the bus runs over is gone for good.
It takes the buildable slot, not a weapon slot. It cannot be Pack-a-Punched and gives no points.
Fired in mid-air, it holds you up for a moment.
Richtofen’s side of Tower of Babble needs one blown up under the Pylon.
Where its four parts are: see the buildables page.

950 points a spin, with six spots. It always starts the game at the Diner, in the gas station garage.

The starting spot.

Outside the station, by the door of the First Room.

On the farmhouse balcony.
In the power room.
Upstairs in the bar.
In the back alley.
It holds the Five-Seven (single and dual wield), KAP-40, Python, Executioner, Chicom CQB, SMR, FAL, M8A1, Type 25, MTAR, Galil, M1216, S12, Barrett M82A1, DSR 50, HAMR, RPD, Ballistic Knife, War Machine, RPG, Ray Gun, Ray Gun Mark II (with the Vengeance map pack), Monkey Bombs and EMP Grenades.

Only on Green Run. An EMP stuns zombies, kills the Avogadro at once, and shuts down Turbines, perk machines, the bus, the Pack-a-Punch and the lamp posts nearby. Both sides of the Easter egg need it. Pacifying ten zombies with one EMP earns The Lights Of Their Eyes.
A Persistent Upgrade turns the Olympia wall buy of the First Room into a Ray Gun for the same 500 points. It is for players who have never gone past round 10 on a main map: kill at least five zombies in a row without a headshot, a melee kill or a barrier repair, then buy the Olympia. The details are on the Persistent Upgrades page.
Inside the depot hall, a First Room run has the M1911, the knife, grenades and the two wall buys: the M14 and the Olympia, both 500 points. The nearest Mystery Box spot is outside, past the 750 door.