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The built Jet Gun lying on its workbench in the Town bar in TranZit, Call of Duty Black Ops II Zombies

TranZit:
Weapons

All the weapons of TranZit: eleven wall buys with prices and locations, the Galvaknuckles and Bowie Knife, the Jet Gun, the six Mystery Box spots and its full list, the EMP Grenade and the Ray Gun wall-buy.

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Starting loadout

Every game of TranZit starts with an M1911, the knife and frag grenades. Wall buys sell ammo again at the same spot, and the Mystery Box covers the rest.

Wall buys

WeaponCostLocation
M14 semi-automatic rifle, menu render, Call of Duty Black Ops II ZombiesM14500Bus Depot hall (First Room)
Olympia double-barrel shotgun, menu render, Call of Duty Black Ops II ZombiesOlympia500Bus Depot hall (First Room)
Semtex grenade, menu icon, Call of Duty Black Ops II ZombiesSemtex250Town, Rare Books store (Turbine)
B23R burst pistol, menu render, Call of Duty Black Ops II ZombiesB23R1000Inside the bus
MP5 submachine gun, menu render, Call of Duty Black Ops II ZombiesMP51000Diner, next to Speed Cola
Claymore mine, menu icon, Call of Duty Black Ops II ZombiesClaymore1000Farm shed (Turbine)
Colt M16A1 rifle, menu render, Call of Duty Black Ops II ZombiesColt M16A11200Tunnel
AK-74u submachine gun, menu render, Call of Duty Black Ops II ZombiesAK-74u1200Power Station, side of the outhouse
Remington 870 MCS pump-action shotgun, menu render, Call of Duty Black Ops II ZombiesRemington 870 MCS1500Farm, barn ground floor
Bowie Knife3000Hunter’s Cabin
Galvaknuckles, HUD icon, Call of Duty Black Ops II ZombiesGalvaknuckles6000Diner roof

Melee upgrades

The Galvaknuckles chalk drawing on the Diner roof, Hold for Galvaknuckles, Cost 6000 in TranZit, Call of Duty Black Ops II Zombies

Galvaknuckles

6000 points, electric knuckles on the Diner roof, reached with the bus hatch placed inside the Diner. They kill a zombie in one punch until round 14, a Denizen in two, the Avogadro in two. Get downed during the buy animation and you lose them.

Bowie Knife

3000 points in the Hunter’s Cabin. One-hit kills from round 1 to 9, four hits on the Avogadro.

Either one makes walking through the fog possible: one well-timed hit kills a Denizen in mid-leap.

Jet Gun

Jet Gun, Thrustodyne Aeronautics Model 23, menu render, Call of Duty Black Ops II Zombies

The Thrustodyne Aeronautics Model 23 debuted on TranZit. It sucks zombies in and shreds them in its blades, even ones behind you.

The Jet Gun held in first person, its two gauges on top in TranZit, Call of Duty Black Ops II Zombies

No ammo, a gauge

The dial on the left climbs as you fire. At the end of the red zone, after about 6 seconds of firing, it explodes. Held out without firing, it cools down.

Broken

The blast hurts you a little and scatters the parts around you. A part that falls in lava goes back to its spawn; a part the bus runs over is gone for good.

Equipment

It takes the buildable slot, not a weapon slot. It cannot be Pack-a-Punched and gives no points.

Hover

Fired in mid-air, it holds you up for a moment.

Quest item

Richtofen’s side of Tower of Babble needs one blown up under the Pylon.

Where its four parts are: see the buildables page.

Mystery Box

Mystery Box, render, Call of Duty Black Ops II Zombies

950 points a spin, with six spots. It always starts the game at the Diner, in the gas station garage.

The Mystery Box open in the Diner garage in TranZit, Call of Duty Black Ops II Zombies

Diner

The starting spot.

The Mystery Box on the sidewalk outside the depot with the prompt Cost 950 at the Bus Depot in TranZit, Call of Duty Black Ops II Zombies

Bus Depot

Outside the station, by the door of the First Room.

The Mystery Box on the farmhouse balcony, Hold for Mystery Box, Cost 950 in TranZit, Call of Duty Black Ops II Zombies

Farm

On the farmhouse balcony.

Power Station

In the power room.

Town

Upstairs in the bar.

Town

In the back alley.

It holds the Five-Seven (single and dual wield), KAP-40, Python, Executioner, Chicom CQB, SMR, FAL, M8A1, Type 25, MTAR, Galil, M1216, S12, Barrett M82A1, DSR 50, HAMR, RPD, Ballistic Knife, War Machine, RPG, Ray Gun, Ray Gun Mark II (with the Vengeance map pack), Monkey Bombs and EMP Grenades.

EMP Grenade

EMP Grenade, menu icon, Call of Duty Black Ops II Zombies

Only on Green Run. An EMP stuns zombies, kills the Avogadro at once, and shuts down Turbines, perk machines, the bus, the Pack-a-Punch and the lamp posts nearby. Both sides of the Easter egg need it. Pacifying ten zombies with one EMP earns The Lights Of Their Eyes.

Ray Gun on the wall

A Persistent Upgrade turns the Olympia wall buy of the First Room into a Ray Gun for the same 500 points. It is for players who have never gone past round 10 on a main map: kill at least five zombies in a row without a headshot, a melee kill or a barrier repair, then buy the Olympia. The details are on the Persistent Upgrades page.

In a First Room game

Inside the depot hall, a First Room run has the M1911, the knife, grenades and the two wall buys: the M14 and the Olympia, both 500 points. The nearest Mystery Box spot is outside, past the 750 door.