~/hub / map-wiki / zetsubou-no-shima

The Primis crew with their weapons in the jungle, loading screen, Zetsubou No Shima, Call of Duty Black Ops III Zombies

Zetsubou No Shima:
Weapons

Every weapon of Zetsubou No Shima: the MR6 start, the Sheiva and RK5 of the First Room, every wall buy with its price and place, the Mystery Box list with the Marshal 16, the Trials and plant weapons, the KT-4, the Skull of Nan Sapwe and the Spider Bait.

  • 3 min read
  • 6 chapters
  • updated

Starting loadout

Every game of Zetsubou No Shima starts with an MR6 pistol, the knife and frag grenades. A player who has earned A Better Tomorrow, the Revelations achievement for completing every Easter egg of the game, can start with the RK5 instead. The spawn area, the First Room, sells two weapons: the Sheiva and the RK5, 500 points each.

Wall buys

WeaponCostLocation
Sheiva500Spawn area, to the right of the tree (First Room)
RK5500Spawn area, next to the GobbleGum machine (First Room)
Pharo700By the crashed plane and the Propeller Trap
KRM-262750Past the first path towards Lab A
L-CAR 9750In the ruins on the way to Lab B
Trip Mine1000Outside Lab B
Argus1100Ritual area, on the left when entering, across from the Mystery Box
Kuda1250Under Lab A
Vesper1250Outside Lab B
VMP1300By the Bunker door
KN-441400Anti-aircraft platform, by the FlaK 88 cannon
M8A71500Inside Lab B
ICR-11500On the back wall of the green water, behind Lab B
HVK-301600Lab A
Bowie Knife3000Outside the Bunker

Several weapons are sold on a second wall inside the Bunker: a Kuda on a chalkboard, a VMP at the Docks and a Vesper deeper inside. The Bowie Knife replaces the knife and does not take a weapon slot.

Mystery Box

950 points a spin. It holds the SVG-100, Locus, Drakon, MX Garand with a reflex sight, Sheiva, KN-44, Man-O-War, ICR-1, M8A7, HVK-30, dual Marshal 16 with Fast Mags, Argus, 205 Brecci, Haymaker 12, Dingo, BRM, Gorgon, 48 Dredge, Pharo, Weevil, HG 40 with stock and quickdraw handle, Razorback with BOA 3 and grip, VMP, XM-53, the Ray Gun and the Monkey Bomb. Once a player has built the KT-4, it joins the Box for every player.

Other ways to get a weapon

Middle Trial of the Ancients

A Dingo, an SVG-100 or a 205 Brecci, at random. A player who lets the weapon sink back into the altar can roll it again.

Blue water plants

A pod grown three rounds with blue water can hold weapons, among them the Ray Gun and the Monkey Bomb. Fertilised with the KT-4, it can also hold a Bowie Knife.

Plant weapons

A weapon from a plant or from the middle Trial comes with a full magazine but one magazine short of a full reserve.

Wonder weapons

The KT-4 in first person, Zetsubou No Shima, Call of Duty Black Ops III Zombies

KT-4

A buildable sprayer of green liquid. A shot grows spore bags on zombies before they burst; a shot charged three times leaves a bubbling pool. It breaks Thrasher spores, bursts small spiders and their webs, fertilises plants and turns wall spores into blue clouds that speed the player up. 6 rounds in the magazine, 36 in reserve.

The Masamune, the upgraded KT-4, in first person, Zetsubou No Shima, Call of Duty Black Ops III Zombies

Masamune

The upgraded KT-4, made on a second bench with a new ammunition. Its fully charged shot chains between enemies for 5 seconds longer.

The Skull of Nan Sapwe held in first person, Zetsubou No Shima, Call of Duty Black Ops III Zombies

Skull of Nan Sapwe

The Specialist weapon, a Keeper’s skull. Vaporize lifts zombies and destroys them, Thrashers more slowly; Mesmerize makes zombies, spiders and Thrashers docile and reveals hidden things.

A player controlling a spider with the Spider Bait, Zetsubou No Shima, Call of Duty Black Ops III Zombies

Spider Bait

In the equipment slot, in place of the Trip Mine. Once a round, or after a Max Ammo, the player hides in a cocoon and controls a spider for about 50 seconds, firing webs at zombies.

The KT-4 and the Masamune

The four rituals and the Skull of Nan Sapwe

Weapons in the First Room

Doors closed, the only weapons are the two walls of the spawn area and the starting MR6. The Box has no spot in the clearing, the Trials pillars are in the ritual area, the KT-4 is built in the Bunker, and the Seed planter of the clearing cannot be watered, so its plant gives only a low-tier reward.