The First Room

On ZFRR, the Zetsubou No Shima First Room is the spawn area, a jungle clearing of the island, closed in by trees, rocks, old stone ruins and wooden fences. The players start with 500 points, an MR6 pistol, the knife and frag grenades.
Two paths lead out of the clearing, each sold for 500 points: one towards Lab A, the other towards Lab B. In a First Room game both stay closed. Every perk machine, every Mystery Box spot and every pool of Element 115 water is on the other side, so the whole game is played with the walls of the clearing and what the zombies drop.

Sheiva
500 points, a semi-automatic rifle, on a wall of the clearing, to the right of the tree in front of the spawn.

RK5
500 points, a three-round burst pistol, just beyond the Sheiva, next to the GobbleGum machine.
Those are the only two wall buys of the spawn area. The zombies climb through four barriers and also rise from the ground.

The bucket
One of the buckets of the map lies in the clearing. It can be picked up, but the three pools of coloured water are all behind the doors.
No perk machine
There is no machine in the clearing. In solo, Quick Revive falls from a plane at the start of round 2, but on the far side of one of the two paths, by the gate to Lab A or opposite the Trials of the Ancients. A First Room game is played without any perk.
The planter
A round stone planter where a Seed dropped by a zombie can be planted. Without water, a Seed still grows in three rounds, into a plant with a low-tier reward.
The cleansing pedestal
One of the four stone pedestals of the Skull of Nan Sapwe quest stands by the large central rock. The bloody skulls rest on the ritual altar, beyond the doors, so it stays unused.
The GobbleGum machine
Next to the RK5. The ZFRR board for this map is a no-gum board, so it stays unused.
The spore
A toxic spore grows over time on the rocks by the path to Lab A. Its orange cloud makes the player cough, which stops sprinting and shooting, and a zombie that walks through a full-grown spore can turn into a Thrasher.
Doors closed, the clearing still sees the enemies of the island. Thrashers come from the spores and, as the rounds go up, on their own. Spider rounds replace the Hellhound rounds and end with a Max Ammo, and from round 21 spiders also come during normal rounds. Spiders cover machines and paths with webs, which are cut by holding the use button on them or with an explosive.
The Zetsubou No Shima leaderboard keeps separate boards for solo and for two, three and four players. Its rules:
Doors closed
Reach the highest round you can without opening any door.
No GobbleGums
Neither Classic nor Mega GobbleGums are allowed.
Full rounds
Every round must be played in full, and glitches and exploits are not allowed.
Video
The whole game must be recorded. Each player shows their gum loadout before, during or after the game; in co-op, a player who does not show the lobby before or after the game must provide their own point of view.
Where to post it
A Twitch video must be saved as a highlight, since past broadcasts are not accepted; a YouTube video must be public or unlisted.

























