Ascension
54 records
BO1
The eastern wing of Wittenau, the other half of Verruckt. The map was built around the idea that the two teams meet in the middle: two spawns, two sets of perks, one power switch between them.
Quick Revive sits on this side, along with the shower room and the corridor that leads to the stairs. The hellhounds arrive here as they do everywhere on the map, and the traps are the only crowd control until the power is on.
The First Room is tighter than the Juggernog wing, with fewer safe angles and a doorway that forces you into the corridor far earlier. That is why the two sides are ranked separately: the rooms share a name and nothing else.
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viperZayat | 24 | |
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SinPiedad | 20 | |
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Proplay | 28 | |
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Cmready | 25 | |
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Wunkong Despair | 25 |
We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules — no memory tools, no macros, no out-of-bounds glitches, no emulators — and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Verrückt — QR | Solo | 20 | 20 59 listed |
| Verrückt — QR | 2P | 25 | 25 69 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player