Ascension
55 records
BO1
A frozen Siberian shore, a beached trawler and a lighthouse, with four actors playing themselves: Danny Trejo, Sarah Michelle Gellar, Michael Rooker and Robert Englund. Call of the Dead is the strangest map in the series and the only one where the antagonist is a film director.
George A. Romero follows you the whole game. He cannot be killed for good, he grows angry when you shoot him, and he electrifies the water he walks through. The Scavenger sniper waits at the top of the tower, the V-R11 turns zombies back into humans, and the Wunderwaffe is hidden away for whoever finishes the easter egg.
The First Room is the shore below the lighthouse. Wide open, exposed on every side, and shared with George, who never stops coming. That is what makes this board read differently from every other one on the site: a First Room run here is a run with a permanent second opponent who does not follow the round counter.
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| Rank | Nationality | Player | Round | Platform |
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PGargler |
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Salisky | 69 |
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nero | ||
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PackedPunch | ||
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ThatOneCanadianKidEh | ||
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sete92 |
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Blackfire |
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oxygen |
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JuggsoOp |
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DeStrebonator |
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LeopardsClaws |
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ZEC xTomaTT |
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Carloskrillex |
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| 14 |
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Faonon |
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The Call of the Dead First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Call of the Dead, on Call of Duty : Black Ops. 39 records are listed here, and the best rounds on record are <strong>72</strong> in solo by PGargler, <strong>66</strong> in two players by Waad, <strong>45</strong> in 3 players by Salisky and <strong>28</strong> in 4 players by Salisky.
Call of the Dead counts in one ranking. The difficulty coefficient multiplies every round reached here, which is how a round 30 on a tight starting room can be worth more than a round 50 on an open one: “High Rounds” First Room (solo 4, two players 3.7).
Call of the Dead is remembered for the Siberian ship and the lighthouse, George Romero himself as a boss, the frozen trawler and the zipline. The crew: Sarah Michelle Gellar, Danny Trejo, Michael Rooker, Robert Englund and George A. Romero. Weapons and wonder weapons: V-R11, Scavenger, Ray Gun and Sickle. Perks on the map: Juggernog, Quick Revive, Speed Cola, Double Tap, PhD Flopper, Stamin-Up and Deadshot Daiquiri.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Call of the Dead, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules (no memory tools, no macros, no out-of-bounds glitches, no emulators) and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Call of the Dead | Solo | 30 | 30 14 listed |
| Call of the Dead | 2P | 40 | 41 8 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player