Ascension
55 records
BO2
The farmyard and its barn, the loneliest stop on the bus route and the one players return to for survival. Two floors, several ways in, a tractor, and a fire raging in the middle of the yard.
The hellhounds own the open ground here in a way they do not elsewhere on Green Run, and the barn's upper floor is the only place that gives you cover. Pack-a-Punch has to be built, which means leaving the yard.
The First Room is the yard with the barn. It plays in two heights: the ground, where you have room and no cover, and the upper floor, where you have cover and no room. Choosing one and holding it is most of the run.
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| Rank | Nationality | Player | Round | Platform |
|---|---|---|---|---|
| 1 |
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Zaiydo |
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| 2 |
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IndefiniteSuspension |
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| 2 |
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Tonestone36 | ||
| 4 |
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iTekAlot | 53 | |
| 5 |
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M7Z_77 |
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| 6 |
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MisterSipster |
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| 7 |
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AzX Trixzy |
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| 8 |
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IndefiniteSuspensionn |
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| 9 |
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zk124 | 40 |
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| 10 |
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benniiZ | 39 | |
| 11 |
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Zenqamc |
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| 12 |
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bulbafour |
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| Rank | Players | Round | Platform |
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| 1 |
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50 |
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42 | |
| 4 |
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42 |
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| 6 |
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| 8 |
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| 13 |
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The Farm First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Farm, on Call of Duty : Black Ops II. 47 records are listed here, and the best rounds on record are <strong>66</strong> in solo by Zaiydo, <strong>50</strong> in two players by benniiZ, <strong>47</strong> in 3 players by ImNoTiKzz and <strong>36</strong> in 4 players by benniiZ.
Farm counts in one ranking. The difficulty coefficient multiplies every round reached here, which is how a round 30 on a tight starting room can be worth more than a round 50 on an open one: “High Rounds” First Room (solo 3, two players 2.5).
Farm is remembered for the farmyard and its barn, the hellhounds in the open, the upper floor as the only cover and the tractor and the burning yard. The crew: Russman, Abigail "Misty" Briarwood, Marlton Johnson and Samuel Stuhlinger. Weapons and wonder weapons: Olympia, Bowie Knife, Ray Gun and Galvaknuckles. Perks on the map: Juggernog, Quick Revive, Speed Cola and Tombstone Soda.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Farm, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules (no memory tools, no macros, no out-of-bounds glitches, no emulators) and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Farm | Solo | 35 | 37 12 listed |
| Farm | 2P | 35 | 36 13 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player