• 29 players
  • 31 records
  • 2.5

Ascension

BO3 PC : available Xbox : available PlayStation : available Plutonium : not available

Ascension remastered on Black Ops III. The cosmodrome, the lunar landers, the Gersch Device, the Matryoshka Dolls and the rocket that still launches only once.

The Space Monkeys behave as they always did: they go for the perk machines rather than for you, and a machine lost is lost for good. Around them, everything else moves faster.

The First Room is the base of the launch site, run with Black Ops III movement. The loop that was tight on Black Ops opens up here, which moves the whole board upward and makes the monkey rounds the only real limit.

Rank Nationality Player Round Platform
1 Brazil edupernalonga_ PlayStation
2 France ImRyZeh_FR PlayStation
3 Germany JxstTacTicaL PC
4 United States Caitpepsi PC
4 France Nozfury 57 PlayStation
6 United Kingdom fuar PC
7 France sxKma PlayStation
8 World Bitum PlayStation
8 United States Taimut Xbox
8 France Weedoze_FR PlayStation
11 United Kingdom ShootMePapi PC
12 France Deltanews 51 PlayStation
12 France drazzzzzer Xbox
12 World Sunly PC
15 Canada iamhenry8 PlayStation
15 Belgium Nozzix PC

Ascension First Room

The Ascension First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Ascension, on Call of Duty : Black Ops III. 59 records are listed here, and the best rounds on record are 66 in solo by edupernalonga_, 50 in two players by Idix_exe, 43 in 3 players by phoenix55000 and 44 in 4 players by Fxi.

Ascension counts in one ranking. The difficulty coefficient multiplies every round reached here, which is how a round 30 on a tight starting room can be worth more than a round 50 on an open one: Black Ops III (solo 2.5, two players 2).

Ascension is remembered for the Soviet cosmodrome, the space monkeys, the lunar landers and the rocket launch. The crew: Tank Dempsey, Nikolai Belinski, Takeo Masaki, Edward Richtofen, Gersh and Yuri Zavoyski. Weapons and wonder weapons: Thundergun, Gersch Device, Matryoshka Dolls and Ray Gun. Perks on the map: Juggernog, Quick Revive, Speed Cola, Double Tap, PhD Flopper, Stamin-Up and Deadshot Daiquiri.

First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Ascension, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.