Ascension
55 records
BO3
Ascension remastered on Black Ops III. The cosmodrome, the lunar landers, the Gersch Device, the Matryoshka Dolls and the rocket that still launches only once.
The Space Monkeys behave as they always did: they go for the perk machines rather than for you, and a machine lost is lost for good. Around them, everything else moves faster.
The First Room is the base of the launch site, run with Black Ops III movement. The loop that was tight on Black Ops opens up here, which moves the whole board upward and makes the monkey rounds the only real limit.
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| Rank | Nationality | Player | Round | Platform |
|---|---|---|---|---|
| 1 |
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edupernalonga_ |
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| 2 |
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ImRyZeh_FR |
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| 3 |
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JxstTacTicaL |
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| 4 |
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Caitpepsi |
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| 4 |
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Nozfury | 57 |
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| 6 |
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fuar |
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| 7 |
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sxKma |
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| 8 |
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Bitum |
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| 8 |
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Taimut |
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| 8 |
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Weedoze_FR |
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| 11 |
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ShootMePapi |
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| 12 |
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Deltanews | 51 |
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| 12 |
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drazzzzzer |
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| 12 |
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Sunly |
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| 15 |
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iamhenry8 |
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| 15 |
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Nozzix |
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44 | |
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39 | |
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The Ascension First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Ascension, on Call of Duty : Black Ops III. 59 records are listed here, and the best rounds on record are 66 in solo by edupernalonga_, 50 in two players by Idix_exe, 43 in 3 players by phoenix55000 and 44 in 4 players by Fxi.
Ascension counts in one ranking. The difficulty coefficient multiplies every round reached here, which is how a round 30 on a tight starting room can be worth more than a round 50 on an open one: Black Ops III (solo 2.5, two players 2).
Ascension is remembered for the Soviet cosmodrome, the space monkeys, the lunar landers and the rocket launch. The crew: Tank Dempsey, Nikolai Belinski, Takeo Masaki, Edward Richtofen, Gersh and Yuri Zavoyski. Weapons and wonder weapons: Thundergun, Gersch Device, Matryoshka Dolls and Ray Gun. Perks on the map: Juggernog, Quick Revive, Speed Cola, Double Tap, PhD Flopper, Stamin-Up and Deadshot Daiquiri.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Ascension, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
We do not maintain our own ruleset. For Black Ops III, ZFRR follows the rules of Zombies World Records, the reference leaderboards site for Call of Duty Zombies since 2012.
ZWR covers the submission requirements (full gameplay, sufficient game audio, no HUD covering, no theater mode) as well as the general rules on cheating, footage, breaks and disconnects, and a section specific to Black Ops III. Their page is the authority: read it there rather than a copy that would drift over time.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Ascension | Solo | 50 | 50 16 listed |
| Ascension | 2P | 35 | 35 15 listed |
Taken from the ranking this board follows. A run that breaks one of them is refused, whatever the round.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on ZWRPlayer