~/hub / perks / black-ops-perks

The Stamin-Up machine on Ascension, a wooden cabinet with an orange and white striped front, one of the four perks new in Black Ops, Call of Duty Black Ops Zombies

Black Ops perks

Black Ops Zombies has eight perks, from Juggernog to Mule Kick: cost and effect of each, the four-perk limit, the solo Quick Revive, how to get more perks and the perks of every map.

  • 4 Min. Lesezeit
  • 5 Kapitel
  • aktualisiert

Black Ops Zombies has eight perks: the four Perk-a-Colas of World at War, plus PhD Flopper, Stamin-Up, Deadshot Daiquiri and Mule Kick. It is the game where a player can only hold four perks at a time while some maps sell all eight, and the first where Quick Revive revives a solo player by itself.

How perks work in Black Ops

Perks8, all Perk-a-Colas
WhereOne machine per perk, plus Random Perk Bottles
Cost1,500 to 4,000 points; Quick Revive 500 in solo; Deadshot Daiquiri 1,000 on PC
PowerEvery machine needs it, except Quick Revive in solo; Nacht der Untoten and Shi No Numa have no power switch
LimitFour perks at a time
When downedEvery perk is lost

The four new perks came with the map packs. PhD Flopper and Stamin-Up arrived with Ascension on February 1, 2011, a map that dropped Double Tap. Deadshot Daiquiri followed on Call of the Dead, the first map with seven machines, and Mule Kick made its debut on Moon. An update then put Mule Kick on every map, on September 27, 2011 on consoles and October 11 on PC; outside Moon, its machine only appears when the game is connected online.

Quick Revive changed the most. In solo it costs 500 points and works before the power is on; a downed player gets back up alone, with the Mustang & Sally in hand during the down, and loses every perk. After three purchases the machine leaves the map. In co-op it costs 1,500 points and waits for the power like the rest.

From Ascension on, a map can hold more machines than a player can use: with four perks, buying a fifth does nothing. The Random Perk Bottle is the usual way past the limit. George A. Romero leaves one every time he is beaten on Call of the Dead, the last Space Monkey of a round drops one on Ascension if no machine was touched, and on Shangri-La a monkey carries one for a split second. The Focusing Stone of Shangri-La and the end of the Moon quest give every perk for the rest of the game.

The Rezurrection pack also brought back Nacht der Untoten, Verrückt, Shi No Numa and Der Riese in their Black Ops versions. Juggernog works there as everywhere else in Black Ops, 250 health, and Quick Revive gets its solo self-revive. On the maps with five machines, Verrückt, Shi No Numa, Der Riese, Kino der Toten and „Five“, there is no way to hold more than four perks, according to the wiki.

Every perk in Black Ops

NameCostEffect in Black Ops
Deadshot Daiquiri1,500 points, 1,000 on PC35% less spread, no sway when aiming, aim assist moved from the torso to the head
Double Tap Root Beer2,000 pointsRate of fire of every weapon raised by 33%
Juggernog2,500 pointsHealth from 100 to 250: five zombie hits instead of two
Mule Kick4,000 pointsA third weapon slot, lost with its weapon when the player goes down
PhD Flopper2,000 pointsNo self-inflicted damage; diving to prone from a height sets off an explosion of up to 5,000 damage
Quick Revive1,500 points, 500 in soloFaster revives in co-op; in solo, a self-revive, three purchases at most
Speed Cola3,000 pointsReloading takes half the time; on Moon it also speeds up the Hacker
Stamin-Up2,000 pointsTwice the sprint endurance and 7% more movement speed

Perks by map

MapPerks, according to the map book
Kino der TotenQuick Revive, Juggernog, Speed Cola, Double Tap Root Beer, Mule Kick
„Five“Quick Revive, Speed Cola, Double Tap Root Beer, Juggernog, Mule Kick
AscensionQuick Revive, Juggernog, Speed Cola, PhD Flopper, Stamin-Up, Mule Kick; no Double Tap. See Ascension perks.
Call of the DeadAll eight. See Call of the Dead perks.
Shangri-LaAll eight, most of them on random spots. See Shangri-La perks.
MoonAll eight; Juggernog and Speed Cola take turns in Area 51
Nacht der UntotenMule Kick only, in the starting room
VerrücktJuggernog, Quick Revive, Double Tap Root Beer, Speed Cola, Mule Kick. See Verrückt perks and power.
Shi No NumaMule Kick in the spawn room; Juggernog, Quick Revive, Speed Cola and Double Tap Root Beer drawn among the huts. See Shi No Numa perks and huts.
Der RieseQuick Revive, Juggernog, Speed Cola, Double Tap Root Beer, Mule Kick

Frequently asked questions

How many perks are in Black Ops 1 Zombies?

Eight: Juggernog, Quick Revive, Speed Cola, Double Tap Root Beer, PhD Flopper, Stamin-Up, Deadshot Daiquiri and Mule Kick. Only Call of the Dead, Shangri-La and Moon have all eight.

What is the perk limit in Black Ops Zombies?

Four. A player who already holds four perks cannot buy a fifth from a machine: the purchase simply does nothing. Every perk is lost when the player goes down.

How do you get more than four perks in Black Ops?

With a Random Perk Bottle, which gives every living player one more perk: George A. Romero drops one on Call of the Dead, the last Space Monkey of a round on Ascension, and a Zombie Monkey carries one for a split second on Shangri-La. The Focusing Stone on Shangri-La and the end of the Moon quest give every perk for the rest of the game.

How much does Quick Revive cost in solo in Black Ops?

500 points, without the power. It revives the player alone and can be bought three times, after which the machine leaves the map. In co-op it costs 1,500 points and needs the power.

When was Mule Kick added to every Black Ops map?

Mule Kick debuted on Moon, then an update of September 27, 2011 on consoles, October 11 on PC, added it to the other maps. Outside Moon, its machine only appears when the game is connected to Xbox Live, PlayStation Network or Steam.