OS
Der Riese
54 records
AW
An Atlas super-carrier in the Pacific, on the evening after Infection. Lennox and the Sentinel Task Force have shot Oz and sedated the three others, Atlas has taken them back, and Lennox, now playable in Oz's place, boards the ship to find them; the story ends with the team sinking it. Carrier brings the LZ-52 Limbo, the Exo Stockpile upgrade, Blinkers, the zombies that teleport, Atlas Strike Teams guarding gas bombs that must be defused, a shark in the Moon Pool, and two new power-ups, Explosive Touch and Open Fire. It came with Supremacy, the third DLC pack, on June 2, 2015 on Xbox.
Carrier is the first Exo Zombies map with two starting rooms, the way Verrückt has two: the team starts split between the Hangar and the Gun Deck, two players at most on each side. Each side has one wall weapon for 500 points, the MK14 in the Hangar and the Bulldog on the Gun Deck, and its own power switch, Exo Medic and 3D Printer spot. From both sides a 1,250-point door leads to the Armory; the Gun Deck also opens onto the Med Bay and the Hangar onto the Moon Pool, for 750 points each. The MK14 side and Bulldog side boards rank solo and two-player runs played on one side only, and Mixed ranks teams of two to four. The enemies are zombies, EMZs, Chargers, Spikers, Meatbags, Exploders, Blinkers, Hosts, Security Dogs that can teleport here, Goliaths and the Atlas Strike Teams of the gas bomb rounds.
OS
54 records
OS
61 records
OS
38 records
OS
60 records
5&5 HR TEAM
128 records
5&5 HR TEAM
83 records
5&5 HR TEAM
93 records
5&5 HR TEAM
91 records
5&5 HR TEAM
154 records
5&5 HR TEAM
69 records
5&5 HR TEAM
76 records
5&5 HR TEAM
65 records
5&5 HR TEAM
65 records
THM 5&5 TEAM
415 records
TEAM
134 records
THM TEAM
299 records
HR TEAM
94 records
HR TEAM
161 records
THM TEAM
229 records
HR TEAM
87 records
HR TEAM
112 records
HR TEAM
143 records
HR TEAM
105 records
HR TEAM
157 records
HR TEAM
165 records
HR TEAM
106 records
HR TEAM
157 records
HR TEAM
71 records
HR TEAM
135 records
HR TEAM
128 records
HR TEAM
151 records
2HM TEAM
257 records
HR TEAM
184 records
HR TEAM
144 records
HR TEAM
234 records
2HM TEAM
580 records
HR TEAM
102 records
37 records
48 records
38 records
65 records
21 records
27 records
51 records
22 records
22 records
PUR
16 records
PUR
21 records
PUR
20 records
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30 records
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18 records
PUR
80 records
PUR
18 records
PUR
27 records
NS
62 records
NS
41 records
NS
38 records
NS
48 records
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35 records
3 records
3 records
3 records
5 records
2 records
1 record
16 records
7 records
13 records
9 records
11 records
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2 records
5 records
5 records
1 record
16 records
10 records
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18 records
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12 records
19 records
10 records
25 records
5 records
17 records
19 records
12 records
17 records
16 records
25 records
23 records
13 records
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13 records
8 records
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World record
Round23
MarinaccioFran98
BDZ romain_lu
Set Jun 16, 2023 · 3 years standing
The Carrier First Room world record in 2 players is round 23, held by MarinaccioFran98 and BDZ romain_lu.
World record
Round23
Set Jun 26, 2024 · 2 years standing
The Carrier First Room world record in 3 players is round 23, held by L-L, llGaryyll and xXSn1p3rC4TXx.
World record
Round19
L-L
Desscaras
Modric
xXSn1p3rC4TXx
Set Dec 1, 2024 · 1 year standing
The Carrier First Room world record in 4 players is round 19, held by L-L, Desscaras, Modric and xXSn1p3rC4TXx.
The Carrier First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Carrier, on Call of Duty : Advanced Warfare. 10 records are listed here, and the best rounds on record are 23 in 2 players by MarinaccioFran98, 23 in 3 players by L-L and 19 in 4 players by L-L.
Carrier is tracked outside the rankings: its records earn no ranking points, because no ranking takes it. It does carry a difficulty coefficient — two players 6.4 — which is what weighs its rounds in the ZFRR rating of the players who hold them.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Carrier, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
Advanced Warfare First Rooms cover the four Exo Zombies maps: reach the highest round you can without opening any door or barrier, every round played in full, no glitch or exploit. Carrier is tracked on each of its two starting sides, MK14 and Bulldog, and in a mixed category for teams.
Full gameplay is required. On PC, the S1X client is allowed. Playing on the previous generation of consoles, Xbox 360 and PS3, is not allowed: the game plays too differently there. The rules of each map are listed on its leaderboard.
The version the game is played on is part of the rules. A run played on a platform or a client refused below is not listed, whatever the round or the time — and a run already on the board is removed from it.
| Platform | Rule |
|---|---|
| Steam | ALLOWED |
| S1X | ALLOWED |
| Xbox One / Series | ALLOWED |
| PS4 / PS5 | ALLOWED |
| Xbox 360 / PS3 The game plays too differently on the previous generation. | NOT ALLOWED |
Taken from the ranking this board follows. A run that breaks one of them is refused, whatever the round.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Advanced Warfare First Rooms cover the four Exo Zombies maps: reach the highest round you can without opening any door or barrier, every round played in full, no glitch or exploit. Carrier is tracked on each of its two starting sides, MK14 and Bulldog, and in a mixed category for teams.
Full gameplay is required. On PC, the S1X client is allowed. Playing on the previous generation of consoles, Xbox 360 and PS3, is not allowed: the game plays too differently there. The rules of each map are listed on its leaderboard.
The version the game is played on is part of the rules. A run played on a platform or a client refused below is not listed, whatever the round or the time — and a run already on the board is removed from it.
| Platform | Rule |
|---|---|
| Steam | ALLOWED |
| S1X | ALLOWED |
| Xbox One / Series | ALLOWED |
| PS4 / PS5 | ALLOWED |
| Xbox 360 / PS3 The game plays too differently on the previous generation. | NOT ALLOWED |
Taken from the ranking this board follows. A run that breaks one of them is refused, whatever the round.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Advanced Warfare First Rooms cover the four Exo Zombies maps: reach the highest round you can without opening any door or barrier, every round played in full, no glitch or exploit. Carrier is tracked on each of its two starting sides, MK14 and Bulldog, and in a mixed category for teams.
Full gameplay is required. On PC, the S1X client is allowed. Playing on the previous generation of consoles, Xbox 360 and PS3, is not allowed: the game plays too differently there. The rules of each map are listed on its leaderboard.
The version the game is played on is part of the rules. A run played on a platform or a client refused below is not listed, whatever the round or the time — and a run already on the board is removed from it.
| Platform | Rule |
|---|---|
| Steam | ALLOWED |
| S1X | ALLOWED |
| Xbox One / Series | ALLOWED |
| PS4 / PS5 | ALLOWED |
| Xbox 360 / PS3 The game plays too differently on the previous generation. | NOT ALLOWED |
Taken from the ranking this board follows. A run that breaks one of them is refused, whatever the round.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Player