OS
Der Riese
54 records
IW
Bear Lake Summer Camp, in the redwoods of Northern California, sometime in the 1990s, where zombie ravers have taken over the "Pushin' up Daisies" rave. Wyler drops the four actors into his slasher film, where Kevin Smith hides out on Turtle Island. Pouches thrown into the fire pits trigger Rave Vision, which lights up hidden paint and objects and lets the masked Slasher stalk the players. The map brings the Vlad crossbow and the Smiley chainsaw, gems for the traps, Sasquatches and Skeletons. It came with Sabotage, the first DLC pack.
A game starts on the first floor of the Bear Lodge with bare fists: there is no starting gun on this map. Four melee weapons lie in the room for free, the Spiked Bat, the Two-Headed Axe, the Golf Club and the Machete, and an M1 hangs next to the bat for 500 points. Up 'N Atoms waits on the front porch, by the Machete, and the fireplace across from the stairs opens Rave Mode. Three doors in the lodge stay shut until the power comes on, and two barriers lead out to the Mess Hall and the Thunderbird Amphitheater. On this leaderboard, the upgraded melee weapon glitch is allowed. The enemies are zombies, Sasquatches, Skeletons, and the Slasher, which appears in Rave Vision after scene 10.
OS
54 records
OS
61 records
OS
38 records
OS
60 records
5&5 HR TEAM
128 records
5&5 HR TEAM
83 records
5&5 HR TEAM
93 records
5&5 HR TEAM
91 records
5&5 HR TEAM
154 records
5&5 HR TEAM
69 records
5&5 HR TEAM
76 records
5&5 HR TEAM
65 records
5&5 HR TEAM
65 records
THM 5&5 TEAM
415 records
TEAM
134 records
THM TEAM
299 records
HR TEAM
94 records
HR TEAM
161 records
THM TEAM
229 records
HR TEAM
87 records
HR TEAM
112 records
HR TEAM
143 records
HR TEAM
105 records
HR TEAM
157 records
HR TEAM
165 records
HR TEAM
106 records
HR TEAM
157 records
HR TEAM
71 records
HR TEAM
135 records
HR TEAM
128 records
HR TEAM
151 records
2HM TEAM
257 records
HR TEAM
184 records
HR TEAM
144 records
HR TEAM
234 records
2HM TEAM
580 records
HR TEAM
102 records
37 records
48 records
38 records
65 records
21 records
27 records
51 records
22 records
22 records
PUR
16 records
PUR
21 records
PUR
20 records
PUR
30 records
PUR
18 records
PUR
80 records
PUR
18 records
PUR
27 records
NS
62 records
NS
41 records
NS
38 records
NS
48 records
45 records
35 records
3 records
3 records
3 records
5 records
2 records
1 record
16 records
7 records
13 records
9 records
11 records
8 records
2 records
5 records
5 records
1 record
16 records
10 records
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World record
Round38
Set Jun 28, 2026 · 115 days standing
The Rave in the Redwoods First Room world record in solo is round 38, held by Leocorno.
World record
Round35
Set Apr 17, 2026 · 187 days standing
The Rave in the Redwoods First Room world record in 2 players is round 35, held by Maksymilian_08 and Snowy_783.
World record
Round31
TripOverThis420
HazMatt
pasaime
Set Jan 17, 2026 · 277 days standing
The Rave in the Redwoods First Room world record in 3 players is round 31, held by TripOverThis420, HazMatt and pasaime.
World record
Round35
Leocorno
Trazzle
Unknown player
FST eevo
Set Dec 3, 2025 · 322 days standing
The Rave in the Redwoods First Room world record in 4 players is round 35, held by Leocorno, Trazzle, Unknown player and FST eevo.
The Rave in the Redwoods First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Rave in the Redwoods, on Call of Duty : Infinite Warfare. 61 records are listed here, and the best rounds on record are 38 in solo by Leocorno, 35 in 2 players by Maksymilian_08, 31 in 3 players by TripOverThis420 and 35 in 4 players by Leocorno.
Rave in the Redwoods is tracked outside the rankings: its records earn no ranking points, because no ranking takes it. It does carry a difficulty coefficient — solo 6.4 and two players 6 — which is what weighs its rounds in the ZFRR rating of the players who hold them.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Rave in the Redwoods, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
Infinite Warfare First Rooms are tracked in a single category, Fate Cards only: reach the highest round you can without opening any door or barrier, every round played in full, no glitch or exploit.
Fate Cards only means no Fortune Card is used; Directors Cut and Irish Luck are not allowed either, and neither are one-window strategies.
Full gameplay is required, with a clear proof of the category: the pregame lobby, the after-match lobby or the pause screen. The rules of each map are listed on its leaderboard.
The version the game is played on is part of the rules. A run played on a platform or a client refused below is not listed, whatever the round or the time — and a run already on the board is removed from it.
| Platform | Rule |
|---|---|
| Steam | ALLOWED |
| Xbox One / Series | ALLOWED |
| PS4 / PS5 | ALLOWED |
Taken from the ranking this board follows. A run that breaks one of them is refused, whatever the round.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Player