OS
Der Riese
54 records
IW
New York City in the 1970s, where every inhabitant has turned as undead as disco. The four actors fight through subways, rooftops, the Heebie Geebies bar, the Inferno Club and the Black Cat Dojo, where Pam Grier, the "Shaolin Sister", teaches four kung fu styles that turn the characters themselves into weapons. The map brings the Nunchucks and the Kirisute Gomen, the Deadeye Dewdrops perk, the Skating Divas, the Ninja Zombies and the Rat King, who rules the sewers. It came with Continuum, the second DLC pack.
A game starts in a stopped subway car, in the first subway station. Unlike the two earlier maps, there is no M1 or Hailstorm here: the Hornet and the Banshee replace them, for 750 points each. Up 'N Atoms stands on the Banshee side of the platform, a power generator hangs on a pole next to the train, and the Lost and Found box sits by the right staircase. A door to the sewers stays shut until all four generators run. The enemies are zombies, Skating Divas on their own scenes about every five scenes, and Ninja Zombies from scene 21.
OS
54 records
OS
61 records
OS
38 records
OS
60 records
5&5 HR TEAM
128 records
5&5 HR TEAM
83 records
5&5 HR TEAM
93 records
5&5 HR TEAM
91 records
5&5 HR TEAM
154 records
5&5 HR TEAM
69 records
5&5 HR TEAM
76 records
5&5 HR TEAM
65 records
5&5 HR TEAM
65 records
THM 5&5 TEAM
415 records
TEAM
134 records
THM TEAM
299 records
HR TEAM
94 records
HR TEAM
161 records
THM TEAM
229 records
HR TEAM
87 records
HR TEAM
112 records
HR TEAM
143 records
HR TEAM
105 records
HR TEAM
157 records
HR TEAM
165 records
HR TEAM
106 records
HR TEAM
157 records
HR TEAM
71 records
HR TEAM
135 records
HR TEAM
128 records
HR TEAM
151 records
2HM TEAM
257 records
HR TEAM
184 records
HR TEAM
144 records
HR TEAM
234 records
2HM TEAM
580 records
HR TEAM
102 records
37 records
48 records
38 records
65 records
21 records
27 records
51 records
22 records
22 records
PUR
16 records
PUR
21 records
PUR
20 records
PUR
30 records
PUR
18 records
PUR
80 records
PUR
18 records
PUR
27 records
NS
62 records
NS
41 records
NS
38 records
NS
48 records
45 records
35 records
3 records
3 records
3 records
5 records
2 records
1 record
16 records
7 records
13 records
9 records
11 records
8 records
2 records
5 records
5 records
1 record
16 records
10 records
24 records
18 records
25 records
12 records
19 records
10 records
25 records
5 records
17 records
19 records
12 records
17 records
16 records
25 records
23 records
13 records
34 records
13 records
8 records
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World record
Round58
Set Mar 21, 2026 · 214 days standing
The Shaolin Shuffle First Room world record in solo is round 58, held by Sovetskiy bober.
World record
Round44
Set Sep 23, 2026 · 28 days standing
The Shaolin Shuffle First Room world record in 2 players is round 44, held by Maksymilian_08 and Snowy_783.
World record
Round43
Set Jun 13, 2026 · 130 days standing
The Shaolin Shuffle First Room world record in 3 players is round 43, held by Kaprizka, pasaime and Rteik.
World record
Round38
Maksymilian_08
frozenfire1
Snowy_783
Helioxx-_-
Set Aug 16, 2026 · 66 days standing
The Shaolin Shuffle First Room world record in 4 players is round 38, held by Maksymilian_08, frozenfire1, Snowy_783 and Helioxx-_-.
The Shaolin Shuffle First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Shaolin Shuffle, on Call of Duty : Infinite Warfare. 53 records are listed here, and the best rounds on record are 58 in solo by Sovetskiy bober, 44 in 2 players by Maksymilian_08, 43 in 3 players by Kaprizka and 38 in 4 players by Maksymilian_08.
Shaolin Shuffle is tracked outside the rankings: its records earn no ranking points, because no ranking takes it. It does carry a difficulty coefficient — solo 5.2 and two players 5.4 — which is what weighs its rounds in the ZFRR rating of the players who hold them.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Shaolin Shuffle, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
Infinite Warfare First Rooms are tracked in a single category, Fate Cards only: reach the highest round you can without opening any door or barrier, every round played in full, no glitch or exploit.
Fate Cards only means no Fortune Card is used; Directors Cut and Irish Luck are not allowed either, and neither are one-window strategies.
Full gameplay is required, with a clear proof of the category: the pregame lobby, the after-match lobby or the pause screen. The rules of each map are listed on its leaderboard.
The version the game is played on is part of the rules. A run played on a platform or a client refused below is not listed, whatever the round or the time — and a run already on the board is removed from it.
| Platform | Rule |
|---|---|
| Steam | ALLOWED |
| Xbox One / Series | ALLOWED |
| PS4 / PS5 | ALLOWED |
Taken from the ranking this board follows. A run that breaks one of them is refused, whatever the round.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Player