OS
Der Riese
54 records
WWII
The lost city of Thule, under the ice of New Swabia in Antarctica, a few months after Berlin. Flying home with the reforged Sword of Barbarossa, the crew's plane is struck by Geistkraft lightning and crashes at the gates of the city, the source of that energy. Inside wait the weapons of the four Raven Lords, the Fang of An'heist, the Fist of Tal'rek, the Talon of Lu'roth and the Roar of Sang'ket, the Corpse Eaters, which feed on other zombies to grow stronger, and the God-King himself. It came with Shadow War, the fourth DLC pack, and closes the story of Nazi Zombies.
A game starts at the Crash Site, among the wreckage outside the city. Lebenblitz stands straight ahead on a burning engine, 500 Jolts in solo and 1,500 in co-op; the M30 Luftwaffe Drilling waits to its right and the Machine Pistol on a large stone, both for 500 Jolts. Two ways lead to the Ice Caves: a 750-Jolt door and a door opened by feeding a sacrifice stone with the zombies' Geistkraft. The enemies are zombies, Pests, Bombers, Wüstlings and Corpse Eaters.
OS
54 records
OS
61 records
OS
38 records
OS
60 records
5&5 HR TEAM
128 records
5&5 HR TEAM
83 records
5&5 HR TEAM
93 records
5&5 HR TEAM
91 records
5&5 HR TEAM
154 records
5&5 HR TEAM
69 records
5&5 HR TEAM
76 records
5&5 HR TEAM
65 records
5&5 HR TEAM
65 records
THM 5&5 TEAM
415 records
TEAM
134 records
THM TEAM
299 records
HR TEAM
94 records
HR TEAM
161 records
THM TEAM
229 records
HR TEAM
87 records
HR TEAM
112 records
HR TEAM
143 records
HR TEAM
105 records
HR TEAM
157 records
HR TEAM
165 records
HR TEAM
106 records
HR TEAM
157 records
HR TEAM
71 records
HR TEAM
135 records
HR TEAM
128 records
HR TEAM
151 records
2HM TEAM
257 records
HR TEAM
184 records
HR TEAM
144 records
HR TEAM
234 records
2HM TEAM
580 records
HR TEAM
102 records
37 records
48 records
38 records
65 records
21 records
27 records
51 records
22 records
22 records
PUR
16 records
PUR
21 records
PUR
20 records
PUR
30 records
PUR
18 records
PUR
80 records
PUR
18 records
PUR
27 records
NS
62 records
NS
41 records
NS
38 records
NS
48 records
45 records
35 records
3 records
3 records
3 records
5 records
2 records
1 record
16 records
7 records
13 records
9 records
11 records
8 records
2 records
5 records
5 records
1 record
16 records
10 records
24 records
18 records
25 records
12 records
19 records
10 records
25 records
5 records
17 records
19 records
12 records
17 records
16 records
25 records
23 records
13 records
34 records
13 records
8 records
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No 3-player record on this First Room yet. Be the first on the board.
Submit a recordNo 4-player record on this First Room yet. Be the first on the board.
Submit a recordWorld record
Round83
Set Apr 7, 2026 · 197 days standing
The The Frozen Dawn First Room world record in solo is round 83, held by Kiidens.
World record
Round49
Set Mar 9, 2023 · 3 years standing
The The Frozen Dawn First Room world record in 2 players is round 49, held by rde and Randeazy.
The The Frozen Dawn First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of The Frozen Dawn, on Call of Duty : WWII. 22 records are listed here, and the best rounds on record are 83 in solo by Kiidens and 49 in 2 players by rde.
The Frozen Dawn is tracked outside the rankings: its records earn no ranking points, because no ranking takes it. It does carry a difficulty coefficient — solo 4.6 and two players 5.2 — which is what weighs its rounds in the ZFRR rating of the players who hold them.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of The Frozen Dawn, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
WWII First Rooms are tracked in a single category, No Consumables: reach the highest wave you can without opening any door or barrier, every wave played in full, no glitch or exploit.
No Consumables means no consumable is used at any point of the game.
Full gameplay is required, and every player's point of view in co-op. The lobby is shown before the map is launched. Going down on purpose to block the zombies' path is not allowed. The rules of each map are listed on its leaderboard.
The version the game is played on is part of the rules. A run played on a platform or a client refused below is not listed, whatever the round or the time — and a run already on the board is removed from it.
| Platform | Rule |
|---|---|
| Steam | ALLOWED |
| Xbox One / Series | ALLOWED |
| PS4 / PS5 | ALLOWED |
Taken from the ranking this board follows. A run that breaks one of them is refused, whatever the round.
A run that breaks these rules is not accepted, whatever the wave reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Player