Ascension
55 records
BO2
Alcatraz in 1933, with four gangsters trying to escape on a plane built from scrap. Mob of the Dead is the map most players name as the best in the series, for its setting, its music and its Afterlife.
The Afterlife lets you leave your body, walk as a ghost through electrified doors and power what your living self cannot reach. Brutus, the warden, arrives on his own and locks the perk machines he passes. The Blundergat, the Hell's Retriever and the Golden Spork are the map's rewards, and the escape plane is the easter egg.
The First Room is the cell block. Metal walkways, tight corners, doors that need the Afterlife to open, and no room to run a proper loop. Brutus arriving in a corridor this narrow is what ends most runs, because there is nowhere to take him for a walk.
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The Mob of the Dead First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Mob of the Dead, on Call of Duty : Black Ops II. 221 records are listed here, and the best rounds on record are 42 in solo by Inferno Maarten, 51 in two players by Marco, 41 in 3 players by Flo203 and 31 in 4 players by Marco.
Mob of the Dead counts in one ranking. The difficulty coefficient multiplies every round reached here, which is how a round 30 on a tight starting room can be worth more than a round 50 on an open one: Three Hardest Maps (solo 9, two players 7.3).
Mob of the Dead is remembered for Alcatraz in 1933, Afterlife mode, Brutus the warden and the plane built from scrap. The crew: Albert "Weasel" Arlington, Salvatore DeLuca, Michael "Finn" O'Leary and Billy Handsome. Weapons and wonder weapons: Blundergat, Acid Gat, Hell's Retriever, Golden Spork and Ray Gun. Perks on the map: Juggernog, Quick Revive, Speed Cola, Double Tap Root Beer, Electric Cherry and Deadshot Daiquiri.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Mob of the Dead, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules (no memory tools, no macros, no out-of-bounds glitches, no emulators) and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
A run below the required round is not added to the leaderboard. The lowest column shows what is currently on the board : beating it is enough to appear.
| First Room | Mode | Required | Lowest listed |
|---|---|---|---|
| Mob of the Dead | Solo | 20 | 20 94 listed |
| Mob of the Dead | 2P | — | 25 104 listed |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2Player