• 101 players
  • 103 records
  • 1.6

Ascension

BO1 PC : available Xbox : available PlayStation : available Plutonium : available

A Soviet cosmodrome under the snow, with a rocket that launches exactly once and takes part of the map with it. Ascension brought the Gersch Device, the Matryoshka Dolls, the lunar landers that carry you between zones, and the Space Monkeys.

The monkey rounds are the map's signature and its cruelty: they ignore you completely and go for the Perk-a-Cola machines instead. Lose a machine and the perk is gone for the rest of the game. The Thundergun returns in the box, and the Pack-a-Punch only opens once the rocket has fired.

The First Room is the centrifuge room where the game starts: a lower floor and a balcony, the M14 below and the Olympia above, and Quick Revive by the door. The power stays off, so the map stays in black and white and the Space Monkeys never come; the real danger is the centrifuge in the middle, which spins at random and downs whoever stands in its way.

Speedruns
Rank Players Round Platform
1 United States swagrobuc PC
2 France Zenii_ PC
3 Spain Jordi Pi PC
4 Italy Alahert PC
5 United States Rebirthh PC

Ascension First Room world records

Solo

Round62

United States Zaiydo

The Ascension First Room world record in solo is round 62, held by Zaiydo.

2 players

Round56

United States ItsMcgee United States Snory_

The Ascension First Room world record in 2 players is round 56, held by ItsMcgee and Snory_.

3 players

Round40

Poland Zi0 United States Tonestone36 Canada Klicher

The Ascension First Room world record in 3 players is round 40, held by Zi0, Tonestone36 and Klicher.

Ascension First Room

The Ascension First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Ascension, on Call of Duty : Black Ops. 119 records are listed here, and the best rounds on record are 62 in solo by Zaiydo, 56 in two players by ItsMcgee, 40 in 3 players by Zi0 and 45 in 4 players by Zombie_Legende_7.

Ascension counts in one ranking. The difficulty coefficient multiplies every round reached here, which is how a round 30 on a tight starting room can be worth more than a round 50 on an open one: “High Rounds” First Room (solo 3.2, two players 2.6).

Ascension is remembered for the Soviet cosmodrome, the space monkeys, the lunar landers and the rocket launch. The crew: Tank Dempsey, Nikolai Belinski, Takeo Masaki, Edward Richtofen, Gersh and Yuri Zavoyski. Weapons and wonder weapons: Thundergun, Gersch Device, Matryoshka Dolls and Ray Gun. Perks on the map: Juggernog, Quick Revive, Speed Cola, Double Tap, PhD Flopper, Stamin-Up and Deadshot Daiquiri.

First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Ascension, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.