Ascension
128 records
BO1
A temple lost in the jungle, with mine carts, a waterfall, geysers that throw you across the map and a maze of tunnels underneath. Shangri-La is the most vertical map of Black Ops and the one with the most moving parts.
Two special zombies belong to it: the Napalm Zombie, which explodes and leaves fire on the ground, and the Shrieker, which blinds you with a scream. The 31-79 JGb215 shrinks a whole group to the size of a shoe and becomes the Fractalizer once Pack-a-Punched, and the easter egg, Time Travel Will Tell, plays with the eclipse.
The First Room is the courtyard in front of the temple, with Quick Revive. Narrow, sloped and short on straight lines, it is the terrain that beats most runs rather than the horde. A Napalm Zombie in a corridor this tight removes the corner you were relying on, and the Shrieker takes your eyes at the worst possible moment.
128 records
79 records
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580 records
100 records
| Rank | Nationality | Player | Round | Platform |
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Jz115 | ||
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Zeetaa |
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Paddeh |
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Robin | 40 | |
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AwkwardlySneaky |
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Operative |
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pishizor |
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Billtastic |
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IlSteveIl |
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MatoMaster21 |
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I V3LOCI7Y I |
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Monty |
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Tren |
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ArthurZombies |
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Weazel Mx |
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Solo
Round60
The Shangri-La First Room world record in solo is round 60, held by Jz115.
2 players
Round44
The Shangri-La First Room world record in 2 players is round 44, held by Bullied and Jz115.
3 players
Round36
The Shangri-La First Room world record in 3 players is round 36, held by Zeetaa, Valeije98 and Ivany.
4 players
Round35
ZombieLegendGER
RainingZombies
MasterSmexy
Resistance24
The Shangri-La First Room world record in 4 players is round 35, held by ZombieLegendGER, RainingZombies, MasterSmexy and Resistance24.
The Shangri-La First Room leaderboard on Zombie First Room Rankings tracks every verified run held in the starting room of Shangri-La, on Call of Duty : Black Ops. 57 records are listed here, and the best rounds on record are 60 in solo by Jz115, 44 in two players by Bullied, 36 in 3 players by Zeetaa and 35 in 4 players by ZombieLegendGER.
Shangri-La counts in one ranking. The difficulty coefficient multiplies every round reached here, which is how a round 30 on a tight starting room can be worth more than a round 50 on an open one: “High Rounds” First Room (solo 10, two players 7.1).
Shangri-La is remembered for the jungle temple, the shriekers and the napalm zombies, the water slide and the minecart and the spikes. The crew: Tank Dempsey, Nikolai Belinski, Takeo Masaki, Edward Richtofen, Brock and Gary. Weapons and wonder weapons: 31-79 JGb215, Ray Gun, Bowie Knife and Spikemore. Perks on the map: Juggernog, Quick Revive, Speed Cola, Double Tap, PhD Flopper and Stamin-Up.
First Room is the purest discipline in Call of Duty Zombies: no Pack-a-Punch run around the map, no easter egg, no train through open ground. You hold the spawn room of Shangri-La, you keep the doors closed, and you push the round counter as far as the horde allows. Every high round, world record and personal best on this page is backed by its video and checked against the reference boards before it is listed.
We do not maintain our own ruleset. ZFRR follows the competitive First Room rules written and maintained by the player Zi0 on his site B2, the reference used across the Zombies community.
B2 gathers the global rules (no memory tools, no macros, no out-of-bounds glitches, no emulators) and those specific to the First Room category: doors stay closed, fast ray, rapid fire and the fast-throw grenade glitch are forbidden, while fast knifing and split-screen remain allowed. Every change is voted on publicly.
This ranking has no fixed entry round. The column below shows the lowest round currently on the board : beating it is enough to appear.
| First Room | Mode | Lowest listed |
|---|---|---|
| Shangri-La | Solo | 11 15 listed |
| Shangri-La | 2P | 10 23 listed |
The version the game is played on is part of the rules. A run played on a platform or a client refused below is not listed, whatever the round or the time — and a run already on the board is removed from it.
| Platform | Rule |
|---|---|
Steam The host must show the files of the zone/Common directory and launch the game from the executable itself, not from a shortcut.
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ALLOWED |
| Plutonium The anticheat output must stay visible : the text in the upper right corner and the checksums in the upper left corner are never covered. | ALLOWED |
BGamer Same requirement as Steam : show zone/Common and launch from the executable.
|
ALLOWED |
| Xbox 360 / One / Series | ALLOWED |
| PS3 | ALLOWED |
| PS4 / PS5 | ALLOWED |
| Wii | NOT ALLOWED |
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Read the full rules on B2The 5and5 Mod is an unofficial First Room, played with 5and5's Black Ops mod: it carries no difficulty coefficient and scores no ranking points.
The rules below are the ones this board is held to, with the download of the mod. The usual submission requirements apply as well: full gameplay, sufficient game audio, no HUD covering, no cheating.
Taken from the ranking this board follows. A run that breaks one of them is refused, whatever the round.
A run that breaks these rules is not accepted, whatever the round reached. If a username, a nationality or a score looks wrong, tell us through the contact form.
Player